Manor Lords Console Commands and Cheats

Manor Lords is a deeply immersive medieval strategy game that launched in early access in April 2024. The game challenges players with tactical decision-making, city building, and economic management, creating an experience that is both enjoyable and demanding. Whether you're struggling with the complexity, wish to explore the game's mechanics without restrictions, or simply want to experiment, this guide will walk you through how to enable Manor Lords console commands and cheats step by step!

manor lords console commands

How to Enable the Console

If you're looking for a built-in way to enable Manor Lords cheats, you might be disappointed, as the game does not provide direct access to console commands. However, using mods can help unlock this functionality.

The first step is to download the RE-UE4SS file and follow these instructions:

  • Download the non-dev version (the zDEV version is only needed for mod development purposes).
  • Extract the contents of the zip file into /GameRoot/GameName/Binaries/Win64/.
  • If your game is listed in the custom config list, extract the files into the Win64 folder from the corresponding directory.
  • After these steps, download the Console Commands Mod from Nexus Mods.

Once everything is set up, launch the game and press F10 on your keyboard to access the console.

List of Manor Lords Console Commands

With the console enabled, you can now use Manor Lords console commands to tweak the game as you see fit. Whether you’re looking to simplify resource management, bypass certain gameplay mechanics, or just have fun experimenting, these commands offer an excellent way to enhance your experience.

Command Use
k.addChallengesByPlayerDaysLeft amount Add days left by amount to player initiated challenges.
k.addChallengesTowardsPlayerDaysLeft Add days left by amount to challenges towards the player.
k.addClayDepositAtCursor amount Increase/decrease clay deposit at cursor by amount.
k.addDevelopmentPoint amount Increase/decrease current region development point by specified amount.
k.addInfluence amount Increase/decrease player Lord Influence by the specified amount.
k.addIronDepositAtCursor amount Increase/decrease iron deposit at cursor by amount.
k.addKingsFavor amount Increase/decrease player Lord KingsFavor by the specified amount.
k.addMilitiaToRegion militiaID Add new militia to current region.
k.addMilitiaToRegionByName regionName militiaID Add new militia to the specified region.
k.addRegionalWealth amount Increase/decrease current region wealth by specified amount.
k.addRegionApproval amount Increase/decrease current region approval by specified amount.
k.addRegionPublicOrder amount Increase/decrease current region public order by specified amount.
k.addResourceToForeignSupply typeID amount Add resource to the foreign supply.
k.addResourceToSelectedBuildings typeId amount Spawn/increase/decrease resource at selected buildings’ inventory.
k.addTreasury amount Increase/decrease player Lord Treasury by the specified amount.
k.buildInstantly Place the building and instantly finish it.
k.declarePeaceToBaron Declare peace to the Baron.
k.declareWarToBaron Declare war to the Baron.
k.demolishSelectedBuildings Demolish selected buildings.
k.disbandOtherLordsMercenaries Disband all of other lords squads that are part of mercenaries.
k.emptyRegionBerries Set every berry bush’s available berry in current region to 0.
k.emptyRegionBerriesCapacity Set every berry bush’s capacity in current region to 0.
k.emptyRegionStoneDepositAmount Set every stone amount in current region to 0.
k.enterCommandsFromFile filePath Enter commands listed in the given text file at filePath.
k.finalizeClaims Finalize all player claims.
k.finalizePlayerClaimOnRegion Finalize player claim on the current region.
k.finishPlayerBuildings (bugged) Finish all of player building construction.
k.finishSelectedBuildings (bugged) Finish selected building construction.
k.followUnitAtCursor Follow the Unit that is currently pointed by your cursor.
k.forwardDay amount Forward/skip the in-game day by amount.
k.growRegionPopulation Grow current region population by 1.
k.growRegionPopulation amount Grow current region population by amount.
k.healPlayerUnits Heal all of player commanded army units.
k.healRegionFamiliesDisease Heal disease on any family in current region.
k.healSelectedBuildingsFamiliesDisease Heal disease on family that resides in selected buildings.
k.increaseRegionBerriesCapacity amount Increase the lowest capacity berry bush in current region by amount.
k.increaseRegionStoneDepositAmount amount Increase the lowest stone amount in current region by amount.
k.increaseSelectedBuildingsCropsYieldBy Increase a random crops yield in selected buildings by amount.
k.layRegionClaim Lay a claim on the current region for the player.
k.layRegionClaimForBaron Lay a claim on the current region for the baron.
k.makeDrought Start the drought event.
k.makeDroughtInstantly Start the drought event, instantly to max drought.
k.makeRain Start the rain event.
k.makeRainInstantly Start the rain event, instantly to full rain.
k.markNormalClayDepositAtCursor Mark clay deposit at cursor as normal deposit.
k.markNormalIronDepositAtCursor Mark iron deposit at cursor as normal deposit.
k.markRichClayDepositAtCursor Mark clay deposit at cursor as rich deposit.
k.markRichIronDepositAtCursor Mark iron deposit at cursor as rich deposit.
k.moveRegionByNameChallengeToCursor regionName Move the battlefield place of any challenge regarding Region to the cursor position.
k.setTreasury amount Set player Lord Treasury to the specified amount.
k.skipDrought Skip the current drought event.
k.skipDroughtInstantly Skip the current drought event instantly.
k.skipRain Skip the rain event.
k.skipRainInstantly Skip the rain event instantly.
k.skipRegionLivestockOrderInterval Skip the interval between ordering animals for the current region.
k.spawnBanditCamp Spawn a bandit camp at a random place on the map.
k.spawnBerryBushAtCursor Spawn berry bush at cursor.
k.spawnClayDepositAtCursor amount Spawn new clay deposit at cursor position.
k.spawnIronDepositAtCursor amount Spawn new iron deposit at cursor position.
k.spawnNewFamily Spawn a new family in current region.
k.spawnNewFamily amount Spawn amount new family in current region.
k.spawnNewFamilyAtCursor Spawn a new family in current region with cursor location.
k.spawnNewFamilyAtCursor amount Spawn amount new family in current region with cursor location.
k.spawnNewFamilyMember Spawn a new family member in current region.
k.spawnNewFamilyMember amount Spawn amount new family member in current region.
k.spawnNewFamilyMemberAtCursor Spawn a new family member in current region with cursor location.
k.spawnNewFamilyMemberAtCursor amount Spawn amount new family member in current region with cursor location.
k.spawnPlayerRegionsBuildingHandcarts Spawn handcarts to player owned regions buildings.
k.spawnRaider amount Spawn amount of raider at a random edge of the map.
k.spawnRaiderRallyAtCursor amount Spawn amount of raider at current cursor position.
k.spawnRegionBuildingsHandcarts Spawn handcarts to current region buildings.
k.spawnSelectedBuildingsConstructionResources Spawn remaining construction resources to player selected buildings.
k.spawnStoneChunkAtCursor Spawn stone chunk at cursor.
k.spawnWildAnimalAtCursor amount Spawn a wild animal deposit at cursor.
k.teleportFollowingUnitToCursor Teleport the current following unit to the cursor location.
k.teleportSelectedSquadsToCursor Teleport selected squads to the cursor position.
k.triggerGameOver Trigger game over.
k.triggerVictory Trigger game victory.
k.weakenBandits Weaken all units assigned to a bandit squad.
k.weakenRaiders Weaken all raider units.
k.withdrawClaimsAndChallengesTowardsPlayer Make lords withdraw claims and challenges towards the player.
rain meter Hidden game mechanic used to determine when to start or end rain events.
k.multiplySelectedBuildingsCropsYieldBy amount Multiply all crops yield in selected buildings by amount.
k.printArmyConsoleCommands Print Army-related commands to the console window.
k.printCommands Print command handles of this mod to the console window.
k.printConsoleCommands Print command handles of this mod to the console window.
k.printForeignSupply Print foreign supply info to the console.
k.printLordConsoleCommands Print Lord-related console commands to the console window.
k.printMiscConsoleCommands Print miscellaneous commands to the console window.
k.printRegionConsoleCommands Print available commands to the console window.
k.putOutRegionBuildingsFire Put out current region buildings’ fire.
k.putOutSelectedBuildingsFire Put out all of player selected buildings’ fire.
k.refillRegionBerries Refill every berry bush in current region.
k.releaseLockedMercenaryPool Release mercenaries that are not currently hired by any lord.
k.releaseMercenaryById mercenaryID Release mercenary with given mercenaryID.
k.removeBerryBushAtCursor Remove berry bush at cursor.
k.removeBerryBushClumpAtCursor Remove the whole berry bush clump at cursor.
k.removeDeerSquadByDeerAtCursor Remove deer squad of the deer unit at the player cursor.
k.removeDepositAtCursor Remove deposit at the cursor.
k.removeOffMapWildlifeHerds Remove Wild Animals that are off-map.
k.removeStoneChunkAtCursor Remove stone chunk at cursor.
k.removeStoneChunkClumpAtCursor Remove the whole stone chunk clump at cursor.
k.removeToppledTreeAtCursor Remove toppled tree at cursor.
k.renameUnitAtCursor name Rename unit at cursor to name.
k.rerollHireMercenaries Reroll the list of mercenaries you can hire.
k.resetRegionApprovalMemories Reset current region residents approval memories.
k.resetRegionBerriesCapacity Reset every berry bush’s capacity in current region back to default.
k.resetRegionStoneDepositAmount Reset stone amount in current region back to default.
k.retinueEditorSetArmorByID ID Set the rally armor of the retinue currently selected.
k.retinueEditorSetHelmetByID ID Set the rally helmet of the retinue currently selected.
k.retinueEditorSetShieldByID ID Set the rally shield of the retinue currently selected.
k.retinueEditorSetWeaponByID ID Set the rally weapon of the retinue currently selected.
k.setDevelopmentPoint amount Set current region development point to specified amount.
k.setGameSpeed amount Set the game speed to amount.
k.setGameVersionText text Set the text of the Game Version text block.
k.setGenericStorageCapacityForPlayerRegionsBuildingsOfType typeID capacity Set generic storage capacity for player owned regions buildings with assigned typeID to capacity.
k.setGenericStorageCapacityForPlayerRegionsStorehouseBuildings capacity Set generic storage capacity for player owned regions storehouse buildings.
k.setGenericStorageCapacityForRegionBuildingsOfType typeID capacity Set generic storage capacity for current region buildings with assigned typeID to capacity.
k.setGenericStorageCapacityForRegionStorehouseBuildings capacity Set generic storage capacity for current region storehouse buildings.
k.setHireMercenaryByIndexArriveAtCurrentRegion index Set the arrival region of hire-mercenary at given index.
k.setHireMercenaryByIndexCost index cost Set the cost of hire-mercenary at given index.
k.setHoveredUnitFamilyHomeToSelectedBuilding Change the assigned home of the family of the hovered unit.
k.setHoveringUnitSpeed amount Set the speed of the unit that is currently hovered.
k.setInfluece amount Set player Lord Influence to the specified amount.
k.setKingsFavor amount Set player Lord KingsFavor to the specified amount.
k.setPantryStorageCapacityForPlayerRegionsBuildingsOfType typeID capacity Set pantry storage capacity for player owned regions buildings with assigned typeID to capacity.
k.setPantryStorageCapacityForPlayerRegionsPantryBuildings capacity Set pantry storage capacity for player owned regions pantry/granary buildings.
k.setPantryStorageCapacityForRegionBuildingsOfType typeID capacity Set pantry storage capacity for current region buildings with assigned typeID to capacity.
k.setPantryStorageCapacityForRegionPantryBuildings Set pantry storage capacity for current region pantry/granary buildings.
k.setRainMeter amount Set the rain meter to amount.
k.setRegionalWealth amount Set current region wealth to specified amount.
k.setRegionApproval amount Set current region approval to specified amount.
k.setRegionBuildingsMourningPeriod amount Set current region buildings mourning period to amount.
k.setRegionBuildingsOnFire Set current region buildings on fire.
k.setRegionPublicOrder amount Set current region public order to specified amount.
k.setSelectedBuildingsCropsPlowingProgress amount Set selected buildings crops plowing progress to amount.
k.setSelectedBuildingsGenericStorageCapacity -amount Set selected buildings Generic Storage to amount.
k.setSelectedBuildingsHuntingLimit amount Set selected buildings Hunting Limit to amount.
k.setSelectedBuildingsMourningPeriod amount Set selected buildings mourning period to amount.
k.setSelectedBuildingsOnFire Set all of player selected buildings on fire.
k.setSelectedBuildingsPantryStorageCapacity Set selected buildings Pantry Storage to amount.
k.setSelectedSquadCapacity amount Set currently selected squad(s) capacity to amount.

Conclusion

Whether you're a veteran seeking a new approach, a casual player wanting to explore the game freely, or a newcomer learning the basics without setbacks, Manor Lords cheats and console commands provide a unique way to enjoy the game beyond its intended mechanics.

While these commands can make the game more accessible and flexible, the true essence of Manor Lords lies in its realistic strategy and in-depth challenges. If you're looking to enhance your experience even further, consider using Manor Lords Accounts, which can provide additional benefits and exclusive features to make your medieval conquest even more immersive.

We hope this guide helps you navigate the game in new and exciting ways. Enjoy your adventure and make the most out of your Manor Lords journey!

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