Welcome to the Throne of the Four Winds, where the elemental lords reign supreme. Among them stands Al'Akir, the Windlord, a formidable foe whose mastery over air and storms tests the mettle of any adventurer daring to challenge him. As you face Al'Akir, be prepared for a battle that will push your skills to the limit and require precise coordination to emerge victorious.
Conclave of Wind
Anshal, Lord of the West Wind
Energy Mechanics: Anshal starts with zero Wind Energy and gains 1 point per second. At 90 Wind Energy, he casts 'Zephyr'.
Growth Power: Anshal summons a voracious vine every second for a short duration.
Voracious Vine: The vines release Toxic Spores regularly until killed.
Toxic Spores: Toxic Spores emerge from the vine periodically, inflicting a deadly poison on all enemies within a few meters, dealing Nature damage per second for a short time. This effect can stack up to 25 times.
Soothing Breeze: Anshal creates an area of calm winds at the location of a random voracious vine, lasting for 30 seconds. This area heals Anshal and his vines per second and silences and pacifies enemies within it.
Zephyr: At 90 Wind Energy, Anshal casts 'Zephyr', healing all voracious vines within a few meters per second and increasing their damage dealt for a short time. This effect can stack.
Rohash, Lord of the East Wind
Energy Mechanics: Rohash starts with zero Wind Energy and gains 1 point per second. At 90 Wind Energy, he casts 'Hurricane'.
Slicing Gale: Rohash's strong winds cut through a random player, dealing Nature damage. (On Heroic mode, it also increases the Nature damage taken by the player for 45 seconds. This effect can stack.)
Wind Blast: Rohash slowly spins and shoots wind at players in front of him for a short time, dealing Nature damage and knocking them back.
Tornado: Rohash summons tornadoes that move randomly across the platform, dealing Nature damage and knocking back players within a few meters.
Hurricane: At 90 Wind Energy, Rohash casts 'Hurricane', creating a massive whirlwind that traps nearby players, dealing Nature damage per second for a short time. Afterward, players fall to the ground, potentially taking additional fall damage.
Storm Shield: At 30 Wind Energy, Rohash casts 'Storm Shield', which absorbs damage and deals Nature damage to all players on his platform.
Nezir, Lord of the North Wind
Energy Mechanics: Nezir starts with zero Wind Energy and gains 1 point per second. At 90 Wind Energy, he casts 'Hailstorm'.
Wind Chill: Nezir deals Frost damage to all players within a few meters and increases their Frost damage taken for a short time. This effect can stack.
Permafrost: Nezir channels a frost blast toward his current target, dealing Frost damage every few seconds to all players within a 50° cone for a short time.
Ice Patch: Nezir summons ice patches at the location of a random player on his platform, lasting for a short time. The ice patches deal Frost damage every few seconds to players within a few meters and slow their movement speed. This effect can stack.
Hailstorm: At 90 Wind Energy, Nezir casts 'Hailstorm', dealing Frost damage per second to all players within a few meters for a short time. The damage is split among all targets.
First Boss in Throne of the Four Winds: Conclave of Wind
Encounter Details:
The Conclave of Wind is composed of three elemental lords: Anshal, Rohash, and Nezir.
Players must manage the unique abilities and mechanics of each wind lord simultaneously.
Coordination and movement are crucial to avoid stacking debuffs and high damage areas.
Key Tips:
Balance DPS to bring all three bosses down around the same time.
Assign players to switch platforms as needed to manage healing and damage.
Use cooldowns to mitigate high-damage phases, especially during energy ability casts (Zephyr, Hurricane, Hailstorm).
Loot: The loot table for the Conclave of Wind includes various items, typically geared towards different roles (tank, healer, DPS) and item levels appropriate for the Cataclysm expansion. Specific items include:
Anshal's loot might include Nature-themed items or healing gear.
Rohash's loot might include items with Nature damage bonuses or gear for spellcasters.
Nezir's loot might include Frost-themed items or gear for tanks and melee DPS.
Example Loot Drops:
Gale Rouser Belt
Sky Strider Belt
Soul Breath Belt
Mistral Pendant
Permafrost Signet
Each item will have specific stats and bonuses that enhance player capabilities in various roles and scenarios.
Al'Akir
Phase 1: "Your Challenge is Accepted!"
Abilities:
Wind Burst: Deals Nature damage to all players and knocks them back.
Squall Line: Summons a line of tornadoes that move in a circle, dealing Nature damage per second to any player they touch.
Ice Storm: Creates icy patches on the platform, dealing Frost damage and slowing movement speed of players within.
Lightning Strike: Targets a random player with a lightning strike, dealing Nature damage to the target and all players in a 60° cone. (Heroic: Deals Nature damage per second for 16 seconds.)
Electrocute: Channels electric damage to the primary target if it is out of melee range.
Static Shock: Deals Nature damage and interrupts all spell casting to players in melee range.
Strategy:
Avoid Wind Burst by positioning carefully to avoid being knocked off the platform.
Dodge the tornadoes from Squall Line.
Move out of the Ice Storm patches.
Spread out to minimize Lightning Strike cone damage.
Constantly rains Acid Rain and summons Stormlings.
Abilities:
Squall Line: Same as Phase 1.
Electrocute: Same as Phase 1.
Acid Rain: Deals increasing Nature damage to all players per second.
Stormling: Summons a Stormling every 20 seconds. Stormlings deal Nature damage to nearby players per second. Killing them applies Feedback, increasing Al'Akir's damage taken. (Heroic: Increases players' Nature damage taken for 2 seconds.)
Strategy:
Continuously move to avoid Acid Rain damage.
Kill Stormlings quickly to apply Feedback to Al'Akir.
Avoid Squall Line tornadoes and stay in melee range to prevent Electrocute.
Phase 3: "Enough!" (at 25% health)
Changes:
Platform is shattered, and players gain the ability to fly.
Abilities:
Eye of the Storm: Grants flight with a percentage of normal movement speed.
Wind Burst: Same as Phase 1.
Lightning Strike: Same as Phase 1.
Lightning Rod: Electrifies a random player, causing them to discharge lightning to nearby allies after a short duration.
Squall Line: Summons clouds at player height, dealing Nature damage per second to those in the cloud. Clouds last 30 seconds.
Strategy:
Spread out vertically to avoid overlapping Lightning Rod damage.
Avoid the clouds summoned by Squall Line.
Continue to dodge Wind Burst and Lightning Strike.
Coordinate positioning to mitigate environmental hazards while maintaining DPS on Al'Akir.
Loot
Al'Akir's loot includes various items suitable for different classes and roles, typically featuring powerful stat bonuses and unique effects. Some notable examples include:
Cloudburst Cloak
Mistral Drape
Sky Strider Belt
Lightning Well Belt
Soul Breath Belt
These items are highly sought after for their powerful stat increases and role-specific benefits.
With Al'Akir defeated, the winds above the Throne of the Four Winds begin to calm, and the threat he posed fades away. Your bravery and skill have triumphed over the Windlord, securing peace for the realms below. But remember, the elements are ever-changing, and new challenges await those who seek to test their strength in the world of Azeroth. Until then, bask in the glory of your victory and savor the rewards of your hard-fought battle.