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Windrose is a new open-world soulslike survival co-op game. Yes, that is a pretty heavy mix of buzzwords, but the game already looks like it could become something big. That is exactly why I decided to put together this Windrose best weapons tier list. In this guide, we will go through the main weapon types, how they feel in combat, and which ones are worth using the most.
Windrose Best Weapons Tier List Quick Summary:
At its core, Windrose plays like a soulslike, which is a little surprising for a survival game. In most soulslike titles, weapons usually have unique names, special movesets, and major differences even when they belong to the same weapon class. Windrose does have named weapons too, but the way you use them usually does not change that much inside the same archetype.
Some weapons come with different effects, but in most cases, these are mainly skill damage percentage bonuses or similar stat-based perks. Only a few of them actually change how the weapon plays in a meaningful way. Because of that, I am ranking weapons by their archetype instead of ranking every named weapon separately.
Here are the main things I considered when building this Windrose weapon tier list:
Like other soulslike games, Windrose also uses a stat scaling system for weapons. Scaling goes from S to D. The better the scaling and the higher your matching stat, the more damage that weapon can deal. It is a simple system, but it matters a lot when choosing your build.
Here is how the Windrose weapon types scale:
If you have played soulslike games before, you already know that almost any weapon can work if you are comfortable with it. You can usually beat the game with any weapon unless it is clearly designed as a joke or meme option. Windrose is mostly the same, but I still do not recommend Strength-based weapons right now because their attack animations are slower than Agility and Precision weapons.
Windrose heavily revolves around stamina control, and enemies hit very hard. That means you usually want to attack quickly, create space, and disengage before getting punished. Strength weapons do not really support that playstyle well at the moment. If you want a quick answer, pick Agility weapons. If you want the full breakdown, continue with the full Windrose best weapons tier list below.

Before going deeper, here is the usual disclaimer: this Windrose best weapons tier list is subjective and based on my own time with the game. The developers could easily change weapon balance with a day-one patch or during the first week after launch. Still, based on how the weapons currently feel, this is the ranking I am happy with:
| Tier | Weapons |
|---|---|
| S-Tier | Saber, Blunderbuss, Rapier |
| A-Tier | Greatsword, Pistol, Halberd |
| B-Tier | Club, Mace |
| C-Tier | Musket |
Every weapon type is clearly meant to have its own role and shine in certain situations. In practice, though, Saber is simply too strong because Windrose throws groups of enemies at you very often. The more enemies you can hit in one swing while spending as little stamina as possible, the better. Now, let’s go through each weapon type and explain why they are placed where they are.

Saber takes the top spot as the best weapon in Windrose because it can hit multiple enemies at once. If you are playing alone or even with just one friend, this is something you will appreciate very quickly. Windrose often puts you in situations where more enemies rush you than you can comfortably handle, and since enemies hit extremely hard, being able to strike several of them without eating damage is a major advantage.
Most sabers scale with Agility, although there is also an Arboris Saber that scales with Strength. Sabers also do not drain too much stamina per swing, which means you can usually land at least two attacks before you need to dodge or reposition. That mix of speed, stamina efficiency, and crowd control makes Saber the best overall weapon type in the game right now.

Blunderbuss is the only firearm I would place in S-Tier. It is very inaccurate, but that is not really a problem because it is not meant to be used like a long-range gun. You should treat it like an early shotgun and fire it when you are extremely close to the enemy.
The Blunderbuss deals massive damage at close range, especially against single targets. Sometimes, if the enemies are close enough together, you can even hit more than one target at once. It will not be the perfect weapon for every player, but it is absolutely worth learning. Once you understand the timing and spacing, the Blunderbuss becomes one of the best boss-killing weapons in Windrose.

Rapiers are fast, sharp, and excellent for single-target damage. They require a little more control and precision than some other weapons, but they reward that effort with high attack speed and great pressure. If you enjoy quick weapons that let you punish enemies repeatedly, Rapier is one of the best options in Windrose.
All rapiers feel strong, but I especially recommend getting the Rapier of a Thousand Cuts as soon as you can. This weapon has a unique bleed effect that stacks up to five times, causing enemies to bleed for 40 HP per stack. Since rapiers can land multiple hits quickly, it is very easy to build those stacks and melt enemies with constant damage.
Even without that specific weapon, the rapier archetype is still very powerful. I especially liked using rapiers against tougher enemies with large health bars because the fast attack speed makes it easier to keep damage flowing without overcommitting.

Greatsword is another strong Slash damage weapon. If you are looking for one of the best boarding weapons in Windrose, the Greatsword is probably your best choice. It cuts through groups of enemies well without immediately draining your full stamina bar.
I call it the best boarding weapon because enemy ships can overwhelm you very quickly. When you board, enemies can surround you fast, and the Greatsword gives you enough area coverage to clear a path for your crew. It is slower than a Saber, but not as painfully slow as a Halberd. It also does not have the same reach as a Halberd, but that extra reach often feels unnecessary. In most boarding situations, the Greatsword feels just right.

Pistol is very useful for interrupting enemy attacks. It also works well for picking off enemies one by one, which makes it a natural partner for the Rapier. I do not really see the Pistol as a full main weapon in Windrose. It feels more like a strong secondary tool that supports your main playstyle.
I did not use the Pistol as much as the other top weapons, but from my experience, it is much better than the Musket. It has better practical value, feels easier to fit into fights, and gives you a quick ranged option when you need to stop an enemy or create a safer opening.

Halberd plays somewhat similarly to the Greatsword, but it has much better reach and scales with Strength. It is the only Strength-based weapon type that I can currently justify using. The extra range helps you keep enemies farther away, which can make some fights safer if you manage your stamina properly.
One thing I like about Halberds is that you can often squeeze in three attacks instead of only two. You hit twice, backdash, and then attack again as the enemy starts moving toward you. That makes the weapon feel better than most other Strength options, but you still have to watch your stamina carefully.
Halberds also have the best Strength scaling among Strength weapons, which gives them more value if you really want to build around that stat. They are not perfect, but they are far more usable than Clubs or Maces right now.

Club feels awkward to use. I do not really like its moveset, and it feels too slow for how Windrose combat works right now. That problem becomes even worse because you need to invest heavily into Strength to make it work properly.
It is unfortunate because Strength feels like a weak stat at the moment. Maybe the developers will improve Strength weapons in a future patch, but right now, Club does not feel worth building around. I also did not find any standout clubs that felt good enough to recommend, which makes the archetype even harder to justify.

Mace is very slow, but it does hit hard. I actually think this weapon type could become S-Tier if the developers buff Strength-based weapons later. The main issue is that Mace feels like it is supposed to be a huge one-shot weapon, but it does not quite reach that point in actual combat.
What usually happens is that you land one heavy hit, but while you recover from the animation, the enemy is already ready to punish you. Because of that, the effective DPS drops a lot. Faster weapons like Rapier can often deal more damage over time, even though Mace should technically be the stronger damage-versus-speed tradeoff weapon.
I still liked using maces in some situations, and the Epic Crusher mace variant has some of the best perks I found. The weapon type has potential, but the current balance does not favor it enough.

I honestly could not make myself enjoy using the Musket in Windrose. The reload takes far too long, and while the damage is high, it does not feel worth the downtime. You can use it to pick off enemies one by one, but enemies usually notice you almost immediately, which removes most of the weapon’s usefulness.
The Reliable Musket feels slightly better than the other muskets and could maybe be considered B-Tier by itself, but the overall weapon archetype is still very weak. Right now, Musket feels like a throwaway option more than a serious weapon choice. I hope the developers buff it in the future because the idea is cool, but it just does not perform well enough at the moment.
Saber is the strongest overall pick because it can hit several enemies in one swing while still keeping stamina costs low. That makes it reliable in most fights, especially when enemies group up around you.
The best melee weapons are Saber and Rapier. Saber is great for hitting multiple targets without draining your stamina too fast, while Rapier is better for focusing one enemy and dealing quick single-target damage.
Not really. Most Strength weapons feel too slow in the current balance, which makes them harder to use than Agility or Precision weapons. They can still work, but they are not the best choice right now.
Blunderbuss is the best firearm because it deals very high damage at close range. Since many Windrose fights happen up close, it fits the game’s combat flow better than slower or more awkward ranged weapons.
For melee, Rapier is the best boss weapon because it attacks quickly and does not burn through stamina too fast. For a firearm, Blunderbuss is the better choice thanks to its strong close-range burst damage.