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Role: Fighter
Lane: Jungle
Table of Contents
The best build for Diana Jungle is Liandry's Torment, Sorcerer's Shoes, Riftmaker, Unending Despair, and Zhonya's Hourglass. Most picked runes for Diana Jungle are Conqueror, Triumph, Legend: Alacrity, and Coup de Grace for the primary tree, as well as Cosmic Insight and Magical Footwear for the secondary tree.
Limit the use of your E unless the enemy is afflicted with Moonlight, so you can get the reset on your E and either escape or commit to the trade. Use your W at the start of each jungle camp to block incoming damage and preserve your health. When ganking, aim your Q in the direction where you predict the enemy will move, allowing you to secure the E reset and follow up more effectively.
A strong Diana jungle setup includes Flash and Smite as Summoner Spells. The best rune choice features Conqueror as the keystone, followed by Triumph, Legend: Alacrity, and Coup de Grace in the primary tree, with Cosmic Insight and Magical Footwear in the secondary tree. Attack Speed, Adaptive Force, and Health Scaling are preferred for rune shards, though adjustments may be necessary depending on the matchup. The recommended build starts with Liandry's Torment, followed by Sorcerer's Shoes and Riftmaker. Unending Despair, Zhonya's Hourglass, and Jak'Sho, The Protean complete the setup. The optimal ability max order is Q - W - E.
An alternative Diana jungle approach also runs Flash and Smite. The rune setup remains the same, utilizing Conqueror, Triumph, Legend: Alacrity, and Coup de Grace, paired with Cosmic Insight and Magical Footwear. Rune shards follow the same distribution of Attack Speed, Adaptive Force, and Health Scaling. The core itemization begins with Nashor's Tooth, followed by Sorcerer's Shoes and Lich Bane. The final items include Zhonya's Hourglass, Rabadon's Deathcap, and Void Staff. The recommended skill order remains Q - W - E.
Another viable Diana jungle build follows a similar rune setup with Conqueror, Triumph, Legend: Alacrity, and Coup de Grace, along with Cosmic Insight and Magical Footwear. Rune shards continue with Attack Speed, Adaptive Force, and Health Scaling. Riftmaker serves as the first item, with Sorcerer's Shoes and Liandry's Torment following. The build is rounded out with Unending Despair, Zhonya's Hourglass, and Rabadon's Deathcap. The standard ability order is Q - W - E.
A less conventional Diana jungle build involves running Flash and Smite alongside Electrocute, Sudden Impact, Grisly Mementos, and Treasure Hunter in the primary rune tree, with Manaflow Band and Scorch in the secondary tree. Rune shards prioritize Adaptive Force, Adaptive Force, and Health Scaling. The build begins with Liandry's Torment, followed by Sorcerer's Shoes and Riftmaker, and finishes with Unending Despair, Zhonya's Hourglass, and Jak'Sho, The Protean. The recommended ability max order remains Q - W - E.
Depending on the matchup, team compositions, and game state, adjustments to runes and items may be necessary. If facing heavy physical damage, consider taking Armor as a defensive rune shard, while against strong magic damage, Magic Resist may be the better option. Itemization should also be adjusted based on the enemy team’s composition and threats.