Pantheon Champion Guide
Role: Fighter
Lane: Jungle
Pantheon Jungle performs best with a build featuring Sundered Sky, Plated Steelcaps, Black Cleaver, Unending Despair, and Sterak's Gage. The most effective rune setup for Pantheon Jungle includes Conqueror, Triumph, Legend: Alacrity, and Coup de Grace in the primary tree, paired with Cosmic Insight and Magical Footwear in the secondary tree.
Pantheon Champion Abilities
Mortal Will
After using 5 abilities or attacks, Pantheon empowers his next basic ability.
P
Comet Spear
Tap: Pantheon thrusts his spear, dealing 70 / 100 / 130 / 160 / 190 (+1.15 per bonus attack damage) physical damage to enemies hit and refunding 50% of Comet Spear's cooldown.
Hold: Pantheon hurls his spear, extending its range to 1000 units while dealing 70 / 100 / 130 / 160 / 190 (+50% of ability power) (+1.15 per bonus attack damage) physical damage to the first enemy hit and 50% less to further targets.
Comet Spear's damage is increased to 155 / 230 / 305 / 380 / 455 (+100% of ability power) (+2.3 per bonus attack damage) against enemies below 20% of their maximum health regardless of whether Pantheon thrusts or hurls his spear, but deals 30% less damage to minions. Monsters take 5% bonus damage.
Mortal Will Bonus: Comet Spear deals an additional 20-240 (+1.15 per attack damage) physical damage (depending on level) affected by the previous damage reductions, to all enemies hit. Consumes the stacks upon recasting.
Q
Shield Vault
Pantheon leaps on his target, dealing 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health (+1.5% per 100 ability power) (+0.4% per 100 of Pantheon's bonus health) physical damage and stunning them for 1 second.
Mortal Will Bonus: Pantheon's next attack strikes 3 times, dealing 40-55% damage each for a total of 120-165% physical damage (depending on level).
W
Aegis Assault
Pantheon braces his shield and engages enemies in a chosen direction for 1.5 seconds, becoming immune to non-tower damage from that direction and dealing 100% physical damage over the duration.
After channeling Pantheon slams with his shield, dealing 55 / 105 / 155 / 205 / 255 (+1.5 per attack damage) physical damage.
Mortal Will Bonus: When Pantheon slams his shield he gains 5−30 (+2.5% bonus health) armor and magic resist for 4 seconds (depending on level), and 60% movement speed for 1.5 seconds.
E
Grand Starfall
Passive: Pantheon gains 10 / 20 / 30% armor penetration.
Active: Pantheon gathers his strength to leap high into the air. He throws his spear from above which in a small area deals 40−190 (+50% of ability power) (+1.15 per attack damage) physical damage and slows by 50% for 2 seconds. Pantheon then crashes down as a meteor at the target area. Deals up to 300 / 500 / 700 (+100% of ability power) magic damage to enemies in a line (decreased by up to 50% at the edges of the area). This ability instantly readies Mortal Will.
R
Pantheon Summoner Spells
Flash
Flash is a location-targeted summoner spell that causes your champion to blink to the location in range of your cursor.
Smite
Smite is a unit-targeted summoner spell that deals true damage to the target large or medium monster, enemy minion, or pet.
Pantheon Runes
Pantheon Items
Pantheon Ability Order
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16
Pantheon Matchups Overview
Strong against
Zyra
Zed
Talon
Kindred
Sejuani
Lee Sin
Weak against
Rek'Sai
Gwen
Bel'Veth
Shyvana
Graves
Volibear
Pantheon Tips and Tricks
Look to invade the enemy Jungler and take them down as often as possible. If they are not around, steal their camps to set them behind. At level 6, use your R to execute ganks from long range. Make sure to take advantage of your Ultimate to gank or dive the enemy whenever it is available. Pantheon excels at controlling objectives, so do not hesitate to solo Dragon or Rift Herald if you know the enemy Jungler's location. If you are unable to take it alone, secure a nearby gank first and then claim it shortly after.
Pantheon Best Build, Runes, Items for Jungle
Most Popular
For the most effective Pantheon Jungle build, take Flash and Smite as your Summoner Spells. Use Conqueror as your keystone, followed by Triumph, Legend: Alacrity, and Coup de Grace in the primary rune tree, with Cosmic Insight and Magical Footwear in the secondary tree. For rune shards, take Attack Speed in offense, Adaptive Force in flex, and Health Scaling in defense depending on the matchup. Build Sundered Sky first, followed by Plated Steelcaps and Black Cleaver. Finish the build with Unending Despair, Sterak's Gage, and Spear of Shojin. Max your abilities in the order Q - W - E.
Alternative
For an alternative setup, take Flash and Smite as your Summoner Spells. Use Press the Attack as your keystone, alongside Triumph, Legend: Haste, and Coup de Grace in the primary rune tree, with Cheap Shot and Relentless Hunter in the secondary tree. Use Adaptive Force, Adaptive Force, and Health Scaling for your rune shards. Build Eclipse first, followed by Plated Steelcaps and Sundered Sky as core items. Complete the build with Black Cleaver, Sterak's Gage, and Unending Despair. Stick with Q - W - E for ability max order.
Off-Meta
For an off-meta Pantheon Jungle build, take Flash and Smite as your Summoner Spells. Use Conqueror, Triumph, Legend: Alacrity, and Coup de Grace in the primary rune tree, with Cosmic Insight and Magical Footwear in the secondary tree. Take Attack Speed, Adaptive Force, and Health Scaling for rune shards. Build Youmuu's Ghostblade first, followed by Plated Steelcaps and Eclipse. Finish the build with Sundered Sky, Spear of Shojin, and Sterak's Gage. Max Q - W - E for abilities.
Situational Pantheon Runes and Items
Depending on your game, your matchup, and enemy champions, you may need to adjust your build. Analyze your team composition, the enemy team, and the game state before finalizing your setup. When choosing rune shards, consider taking either Armor or Magic Resist based on the champion you are about to lane against.