Poppy Jungle performs best with a build featuring Sundered Sky, Plated Steelcaps, Dead Man's Plate, Thornmail, and Force of Nature. The most effective rune setup for Poppy Jungle includes Phase Rush, Nimbus Cloak, Celerity, and Waterwalking in the primary tree, paired with Cosmic Insight and Hextech Flashtraption in the secondary tree.
Poppy Champion Abilities
Iron Ambassador
Every 13 (10 at level 7 and 7 at level 13) seconds, Poppy's next attack throws her buckler, gaining 350 range and dealing an additional 20 - 180 (depending on level) magic damage. The buckler ricochets off the target, landing nearby. Poppy can pick it up to gain 11-20% shield (based on level), and enemies can step on it to destroy it.
The buckler automatically returns to Poppy if it kills the target.
P
Hammer Shock
Poppy smashes the ground, dealing 30 / 55 / 80 / 105 / 130 (+1.0 per bonus attack damage) plus 9% max health as physical damage and making the ground unstable. The unstable area slows enemies by 20 / 25 / 30 / 35 / 40% and erupts after 1 second, dealing the same amount of damage again.
Q
Steadfast Presence
Passive: Poppy gains 12% armor and magic resist. This bonus is doubled if Poppy is below 40% health.
Active: Poppy gains 40% movement speed and projects a field around her for 2 seconds that stops enemy dashes. Enemies who are stopped by the field are grounded and slowed by 25% for 2 seconds and take 70 / 110 / 150 / 190 / 230 (+70% of ability power) magic damage.
W
Heroic Charge
Poppy tackles an enemy, dealing 40 / 60 / 80 / 100 / 120 (+60% bonus AD) physical damage and carrying them forward. If Poppy tackles them into terrain, the enemy is stunned for 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds and take an additional 40 / 60 / 80 / 100 / 120 (+60% bonus AD) physical damage.
E
Keeper's Verdict
Begin Casting: Poppy begins charging her hammer for up to 4 seconds, slowing herself by 15%.
Release: Poppy smashes the ground, creating a shockwave that deals 200 / 300 / 400 (+0.9 per bonus attack damage) physical damage to the first champion hit and surrounding enemies, knocks them back towards their Nexus, and makes them untargetable while they fly. The range and knock back distance increase with charge duration. An uncharged swing deals 100 / 150 / 200 (+0.45 per bonus attack damage) physical damage and knocks up for 0.75 seconds.
R
Poppy Summoner Spells
Flash
Flash is a location-targeted summoner spell that causes your champion to blink to the location in range of your cursor.
Smite
Smite is a unit-targeted summoner spell that deals true damage to the target large or medium monster, enemy minion, or pet.
Poppy Runes
Poppy Items
Poppy Ability Order
Q
1
3
5
7
9
W
4
14
15
17
18
E
2
8
10
12
13
R
6
11
16
Poppy Matchups Overview
Strong against
Evelynn
Ekko
Pantheon
Nidalee
Zed
Gragas
Weak against
Warwick
Briar
Hecarim
Karthus
Elise
Kindred
Poppy Tips and Tricks
When fighting the enemy Jungler, always look to fight on your terms. Position yourself near a wall so you can use your E effectively. In team fights, use your Ultimate to knock away key targets and collapse on the remaining enemies. Depending on the situation, you may need to remove the frontline or the backline. Whenever your Passive shield drops, pick it up for extra sustain while clearing the jungle.
Poppy Best Build, Runes, Items for Jungle
Most Popular
For the best Poppy Jungle build, take Flash and Smite as your Summoner Spells. Use Phase Rush as your keystone, followed by Nimbus Cloak, Celerity, and Waterwalking in the primary tree. In the secondary tree, take Cosmic Insight and Hextech Flashtraption. Rune shards should include Attack Speed in offense, Adaptive Force in flex, and Health Scaling in defense, depending on the matchup. Start with Sundered Sky, then build Plated Steelcaps and Dead Man's Plate. Complete the build with Thornmail, Force of Nature, and Sunfire Aegis. Max your abilities in the order of Q - E - W.
Situational Poppy Runes and Items
Adjust your build and rune choices based on your matchup, enemy composition, and game state. Consider taking Armor or Magic Resist as rune shards when necessary. Modify your itemization to enhance survivability or utility depending on your team's needs.