Sion Jungle is typically built with Youmuu's Ghostblade, Boots of Swiftness, Axiom Arc, The Collector, and Lord Dominik's Regards. His most popular runes include Phase Rush, Manaflow Band, Absolute Focus, and Gathering Storm in the primary tree, with Conditioning and Demolish in the secondary tree.
Sion Champion Abilities
Glory in Death
After being killed Sion will reanimate himself allowing him to move and attack, but his health rapidly decays while he is reanimated. He also gains 100% life steal, attacks extremely fast, and his attacks deal an additional 10% max health as physical damage. Does 60% reduced damage to structures in frenzy form.
All of his abilities are replaced with Death Surge, which grants him a burst of movement speed.
P
Decimating Smash
Begin Charging: Sion charges a heavy blow for up to 2 seconds.
Release: Sion slams his axe down, briefly slowing and dealing between 40 / 60 / 80 / 100 / 120 (+0.4 / 0.5 / 0.6 / 0.7 / 0.8 per attack damage) and 90 / 155 / 220 / 285 / 350 (+1.2 / 1.5 / 1.8 / 2.1 / 2.4 per attack damage) physical damage based on charge time. If Sion charged for at least 1 second, enemies are knocked up and stunnen for between 1.25 to 2.25 seconds based on charge time.
Q
Soul Furnace
Passive: Sion permanently gains 4 bonus health whenever he kills a unit, increased to 15 against large units and champion kills and assists.
Active: Sion surrounds himself with a shield that absorbs 60 / 75 / 90 / 105 / 120 (+40% of ability power) (+8 / 10 / 12 / 14 / 16% of Sion's maximum health) damage for up to 6 seconds. After 3 seconds, Soul Furnace can be recast to detonate the shield if it hasn't been destroyed, dealing 40 / 65 / 90 / 115 / 140 (+40% of ability power) (+14% of target's maximum health) magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.
Soul Furnace can be activated and detonated while using any of his abilities.
W
Roar of the Slayer
Sion bellows in the target direction, dealing 65 / 100 / 135 / 170 / 205 (+55% of ability power) magic damage to the first enemy he hits, as well as slowing it by 40 / 45 / 50 / 55 / 60% and reducing its armor by 20% for 4 seconds.
If the target is a minion or non-epic monster, they are knocked back 775 units, dealing the same damage and applying the same effects to all enemies they pass through. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory.
E
Unstoppable Onslaught
Sion charges Unstoppably in a direction for 8 seconds, turning towards the mouse cursor. Sion stops on colliding with an enemy champion or wall or on Recasting this Ability.
At the end of the charge, Sion deals between (150/300/450 + 40% bonus AD) and (400/800/1200 + 80% bonus AD) physical damage based on distance travelled. Enemies close to Sion are Stunned for between 0.75 and 1.75 seconds based on distance travelled. Enemies in a larger area are Slowed by 40/45/50% for 3 seconds.
R
Sion Summoner Spells
Flash
Flash is a location-targeted summoner spell that causes your champion to blink to the location in range of your cursor.
Smite
Smite is a unit-targeted summoner spell that deals true damage to the target large or medium monster, enemy minion, or pet.
Sion Runes
Sion Items
Sion Ability Order
Q
2
4
5
7
9
W
1
8
10
12
13
E
3
14
15
17
18
R
6
11
16
Sion Matchups Overview
Strong against
Teemo
Wukong
Fizz
Rammus
Elise
Talon
Weak against
Kha'Zix
Qiyana
Master Yi
Riven
Hecarim
Karthus