Sion Mid performs best with a build featuring Hollow Radiance, Mercury's Treads, Unending Despair, Thornmail, and Titanic Hydra. The most effective rune setup for Sion Mid includes Grasp of the Undying, Demolish, Conditioning, and Overgrowth in the primary tree, paired with Approach Velocity and Cash Back in the secondary tree.
Sion Champion Abilities
Glory in Death
After being killed Sion will reanimate himself allowing him to move and attack, but his health rapidly decays while he is reanimated. He also gains 100% life steal, attacks extremely fast, and his attacks deal an additional 10% max health as physical damage. Does 60% reduced damage to structures in frenzy form.
All of his abilities are replaced with Death Surge, which grants him a burst of movement speed.
P
Decimating Smash
Begin Charging: Sion charges a heavy blow for up to 2 seconds.
Release: Sion slams his axe down, briefly slowing and dealing between 40 / 60 / 80 / 100 / 120 (+0.4 / 0.5 / 0.6 / 0.7 / 0.8 per attack damage) and 90 / 155 / 220 / 285 / 350 (+1.2 / 1.5 / 1.8 / 2.1 / 2.4 per attack damage) physical damage based on charge time. If Sion charged for at least 1 second, enemies are knocked up and stunnen for between 1.25 to 2.25 seconds based on charge time.
Q
Soul Furnace
Passive: Sion permanently gains 4 bonus health whenever he kills a unit, increased to 15 against large units and champion kills and assists.
Active: Sion surrounds himself with a shield that absorbs 60 / 75 / 90 / 105 / 120 (+40% of ability power) (+8 / 10 / 12 / 14 / 16% of Sion's maximum health) damage for up to 6 seconds. After 3 seconds, Soul Furnace can be recast to detonate the shield if it hasn't been destroyed, dealing 40 / 65 / 90 / 115 / 140 (+40% of ability power) (+14% of target's maximum health) magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.
Soul Furnace can be activated and detonated while using any of his abilities.
W
Roar of the Slayer
Sion bellows in the target direction, dealing 65 / 100 / 135 / 170 / 205 (+55% of ability power) magic damage to the first enemy he hits, as well as slowing it by 40 / 45 / 50 / 55 / 60% and reducing its armor by 20% for 4 seconds.
If the target is a minion or non-epic monster, they are knocked back 775 units, dealing the same damage and applying the same effects to all enemies they pass through. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory.
E
Unstoppable Onslaught
Sion charges Unstoppably in a direction for 8 seconds, turning towards the mouse cursor. Sion stops on colliding with an enemy champion or wall or on Recasting this Ability.
At the end of the charge, Sion deals between (150/300/450 + 40% bonus AD) and (400/800/1200 + 80% bonus AD) physical damage based on distance travelled. Enemies close to Sion are Stunned for between 0.75 and 1.75 seconds based on distance travelled. Enemies in a larger area are Slowed by 40/45/50% for 3 seconds.
R
Sion Summoner Spells
Flash
Flash is a location-targeted summoner spell that causes your champion to blink to the location in range of your cursor.
Teleport
Teleport is a unit-targeted summoner spell that blinks your champion to the target allied unit after a few seconds of channeling.
Teleport transforms into Unleashed Teleport after 10:00.
Sion Runes
Sion Items
Sion Ability Order
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16
Sion Matchups Overview
Strong against
Vel'Koz
Fizz
Kassadin
Akshan
Malzahar
Jayce
Weak against
Karma
Irelia
Anivia
Cho'Gath
Swain
Annie
Sion Tips and Tricks
While in zombie mode, make sure you auto-attack as much as possible. Whether you’re hitting the enemy or last-hitting minions, always try to make use of your time before you go down. It may be difficult to secure kills in the mid-lane, so don’t hesitate to use your R to help your allies or assist your Jungler. Setting up death bushes around the Baron or Dragon can be an effective way to catch out an enemy wandering through the river.
Sion Best Build, Runes, Items for Mid
Most Popular
For the most effective Sion Mid build, take Flash and Teleport as your Summoner Spells. Use Grasp of the Undying as your keystone, followed by Demolish, Conditioning, and Overgrowth in the primary rune tree, with Approach Velocity and Cash Back in the secondary tree. For rune shards, take Attack Speed in offense, Adaptive Force in flex, and Health Scaling in defense depending on the matchup. Build Hollow Radiance first, followed by Mercury's Treads and Unending Despair. Complete the build with Thornmail, Titanic Hydra, and Overlord's Bloodmail. Max abilities in the order Q - W - E.
Optional
For another viable setup, take Flash and Teleport as your Summoner Spells. Use Grasp of the Undying as your keystone, with Demolish, Conditioning, and Overgrowth in the primary rune tree, and Approach Velocity with Cash Back in the secondary tree. The rune shards should be Attack Speed in offense, Adaptive Force in flex, and Health Scaling in defense. Build Heartsteel first, followed by Plated Steelcaps and Unending Despair. Finish the build with Titanic Hydra, Thornmail, and Spirit Visage. Stick with Q - W - E for ability max order.
Alternative
For a different playstyle, take Ghost and Teleport as your Summoner Spells. Use Grasp of the Undying as your keystone, with Demolish, Conditioning, and Overgrowth in the primary rune tree, and Approach Velocity with Cash Back in the secondary tree. The recommended rune shards are Attack Speed in offense, Adaptive Force in flex, and Health Scaling in defense. Build Hullbreaker first, followed by Berserker's Greaves and Titanic Hydra. Finish the build with Phantom Dancer, Unending Despair, and Wit's End. Max abilities in the order Q - W - E.
Off-Meta
If you want to try an off-meta Sion Mid build, take Flash and Teleport as your Summoner Spells. Use Arcane Comet, Manaflow Band, Transcendence, and Scorch in the primary rune tree, with Triple Tonic and Jack of All Trades in the secondary tree. The recommended rune shards are Ability Haste in offense, Adaptive Force in flex, and Health Scaling in defense. Build Shurelya's Battlesong first, followed by Ionian Boots of Lucidity and Axiom Arc. Finish the build with Unending Despair, Winter's Approach, and Zeke's Convergence. Max abilities in the order W - Q - E.
Situational Sion Runes and Items
Depending on the matchup, team compositions, and game state, adjustments to your build may be necessary. Consider your team's needs, the enemy's strengths, and the overall game situation before finalizing your setup. When selecting rune shards, choose either Armor or Magic Resist based on the type of damage you will be facing in lane.