Warwick Jungle Build

Bill3/17/20253 min
Jungle Icon
Warwick

Warwick Champion Guide

Role: Fighter

Lane: Jungle

Warwick Jungle performs best with a build featuring Stridebreaker, Mercury's Treads, Blade of The Ruined King, Thornmail, and Spirit Visage. The most effective rune setup for Warwick Jungle includes Lethal Tempo, Triumph, Legend: Alacrity, and Last Stand in the primary tree, paired with Celerity and Waterwalking in the secondary tree.

Warwick Champion Abilities

Eternal Hunger

Eternal Hunger

Warwick's attacks deal an additional 12-46 (+10% of ability power) (+0.15 per bonus attack damage) magic damage on hit.

If Warwick is below 50% health, he also heals for 100% of the damage dealt by Eternal Hunger. If Warwick is below 25% health, the healing is increased to 250% of the damage dealt.
P
Jaws of the Beast

Jaws of the Beast

Tap: Warwick lunges forward and bites, dealing 120% of his attack (+90% of ability power) plus 6 / 7 / 8 / 9 / 10% max health as magic damage and restoring 30 / 45 / 60 / 75 / 90% of damage dealt as health.

Hold: Warwick lunges and clamps his jaws on the target, leaping behind them. While clamped, Warwick follows all movement of the target. After releasing his hold, he does the same damage and healing.
Q
Blood Hunt

Blood Hunt

Passive: Warwick can sense champions below 50% health, gaining 35 / 40 / 45 / 50 / 55% movement speed towards them and gaining 70 / 80 / 90 / 100 / 110% attack speed against them. These bonuses are increased by 200% against enemies below 20% health.

Active: Warwick can briefly sense all enemies, and gains this ability's passive effect against the closest champion for 8 seconds, regardless of health. Warwick cannot use this ability while in combat with champions. 30% of this ability's cooldown is refunded if no one is found by the active.
W
Primal Howl

Primal Howl

Warwick gains 35 / 40 / 45 / 50 / 55% damage reduction for 2.5 seconds. After it ends, Warwick howls, fearing nearby enemies for 1 second. Warwick can recast to end the ability early.
E
Infinite Duress

Infinite Duress

Warwick leaps a huge distance that scales with his movement speed, suppressing the first champion he collides with while he channels for 1.5 seconds. He attacks that champion 3 times over the duration, applying on-hit effects and dealing 175 / 350 / 525 (+1.675 per bonus attack damage) magic damage. Warwick restores 100% of all damage dealt during the channel as health.
R

Warwick Summoner Spells

Flash

Flash

Flash is a location-targeted summoner spell that causes your champion to blink to the location in range of your cursor.
Smite

Smite

Smite is a unit-targeted summoner spell that deals true damage to the target large or medium monster, enemy minion, or pet.

Warwick Runes

Warwick Runes

Warwick Items

Warwick Items

Warwick Ability Order

Q
1
8
10
12
13
W
2
4
5
7
9
E
3
14
15
17
18
R
6
11
16

Warwick Matchups Overview

Strong against

Zed Zed
Zyra Zyra
Skarner Skarner
Elise Elise
Shyvana Shyvana
Lee Sin Lee Sin

Weak against

Shaco Shaco
Karthus Karthus
Jax Jax
Fiddlesticks Fiddlesticks
Hecarim Hecarim
Bel'Veth Bel'Veth

lol boosting

Warwick Tips and Tricks

Warwick is a strong early-game jungler. Look to gank frequently to gain an early advantage. Whenever your R is available, try to use it to secure a kill for yourself or your allies. Warwick also has strong Dragon control early on, so make sure to secure as many Dragons as possible to give your team an edge.

Warwick Best Build, Runes, Items

Most Popular

The most common Warwick Jungle build includes Flash and Smite as Summoner Spells. Lethal Tempo should be the keystone, followed by Triumph, Legend: Alacrity, and Last Stand in the primary tree. The secondary tree should include Celerity and Waterwalking. Rune shards should be Attack Speed in offense, Adaptive Force in flex, and Health Scaling in defense. The core build starts with Stridebreaker, followed by Mercury's Treads and Blade of The Ruined King. To complete the build, go for Thornmail, Spirit Visage, and Jak'Sho, The Protean. Prioritize maxing W first, then Q, followed by E.

Alternative

Another Warwick Jungle option involves Flash and Smite as Summoner Spells. The runes should include Press the Attack as the keystone, with Triumph, Legend: Alacrity, and Last Stand in the primary tree, and Celerity with Waterwalking in the secondary tree. Rune shards should be Attack Speed, Adaptive Force, and Health Scaling. The item path starts with Stridebreaker, followed by Mercury's Treads and Blade of The Ruined King. Complete the build with Thornmail, Spirit Visage, and Jak'Sho, The Protean. Stick with the ability order W, Q, E.

Off-Meta

An off-meta Warwick Jungle build includes Flash and Smite as Summoner Spells. The recommended runes are Lethal Tempo, Triumph, Legend: Alacrity, and Last Stand in the primary tree, with Celerity and Waterwalking in the secondary tree. Rune shards should be Attack Speed, Adaptive Force, and Health Scaling. Start with Titanic Hydra, followed by Plated Steelcaps and Blade of The Ruined King. The final three items should be Thornmail, Spirit Visage, and Jak'Sho, The Protean. Follow the ability max order of W, Q, E.

Situational Warwick Runes and Items

Adjust your build based on the matchup, enemy team composition, and game state. If facing heavy AD threats, consider adding more Armor-focused items. Against AP-heavy teams, investing in Magic Resist can be beneficial. Always analyze the game situation to optimize Warwick’s itemization and rune choices accordingly.