Zed Jungle Build

Bill3/17/20253 min
Jungle Icon
Zed

Zed Champion Guide

Role: Assassin

Lane: Jungle

Zed Jungle performs best with a build featuring Eclipse, Ionian Boots of Lucidity, Spear of Shojin, Black Cleaver, and Serpent's Fang. The most effective rune setup for Zed Jungle includes Conqueror, Presence of Mind, Legend: Haste, and Coup de Grace in the primary tree, paired with Axiom Arcanist and Transcendence in the secondary tree.

Zed Champion Abilities

Contempt for the Weak

Contempt for the Weak

Whenever Zed attacks an enemy below 50% health, he deals an additional 6 / 8 / 10% of the target's max health as magic damage. Enemy champions can only be hit once every 10 seconds.
P
Razor Shuriken

Razor Shuriken

Zed and his Shadows throw their shurikens, each dealing 80 / 120 / 160 / 200 / 240 (+1.0 per bonus attack damage) physical damage to the first enemy they pass through, and 48 / 72 / 96 / 120 / 144 (+0.6 per bonus attack damage) physical damage to each additional enemy.
Q
Living Shadow

Living Shadow

Passive: Zed gains 30 / 35 / 40 / 45 / 50 energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
W
Shadow Slash

Shadow Slash

Zed and his Shadows slash, dealing 70 / 95 / 120 / 145 / 170 (+80% bonus AD) physical damage to nearby enemies.

Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 3 seconds.

Enemies hit by a Shadow's slash are slowed by 20 / 25 / 30 / 35 / 40% for 1.5 seconds. Enemies hit by multiple slashes take no additional damage but the slow is increased by 50% instead.
E
Death Mark

Death Mark

Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds, the mark triggers, dealing 65% attack damage as physical damage and repeating 25 / 40 / 55% of all damage dealt to the target by Zed while the mark was active.

The dash leaves a Shadow behind for 9 seconds. Zed can recast this ability to switch positions with this Shadow.
R

Zed Summoner Spells

Flash

Flash

Flash is a location-targeted summoner spell that causes your champion to blink to the location in range of your cursor.
Smite

Smite

Smite is a unit-targeted summoner spell that deals true damage to the target large or medium monster, enemy minion, or pet.

Zed Runes

Zed Runes

Zed Items

Zed Items

Zed Ability Order

Q
2
4
5
7
9
W
3
14
15
17
18
E
1
8
10
12
13
R
6
11
16

Zed Matchups Overview

Strong against

Ivern Ivern
Zac Zac
Sejuani Sejuani
Bel'Veth Bel'Veth
Kindred Kindred
Lillia Lillia

Weak against

Shyvana Shyvana
Evelynn Evelynn
Rammus Rammus
Darius Darius
Master Yi Master Yi
Volibear Volibear

lol boosting

Zed Tips and Tricks

Keep a close watch on your energy bar, as Zed requires plenty of energy before committing to fights. Avoid aggressive plays when running low. In team fights, target the squishiest enemy or someone without defensive tools to secure easy eliminations. Use your R to dodge incoming damage and crowd control, as it can be crucial not only for securing kills but also for surviving dangerous situations.

Zed Best Build, Runes, Items for Jungle

Most Popular

For the most effective Zed Jungle build, take Flash and Smite as your Summoner Spells. Use Conqueror as your keystone, followed by Presence of Mind, Legend: Haste, and Coup de Grace in the primary rune tree, with Axiom Arcanist and Transcendence in the secondary tree. For rune shards, take Attack Speed in offense, Adaptive Force in flex, and Health Scaling in defense depending on the matchup. Build Eclipse first, followed by Ionian Boots of Lucidity and Spear of Shojin. Finish the build with Black Cleaver, Serpent's Fang, and Death's Dance. Max your abilities in the order Q - E - W.

Optional

For an alternative setup, take Flash and Smite as your Summoner Spells. Use Electrocute as your keystone, with Sudden Impact, Grisly Mementos, and Ultimate Hunter in the primary rune tree, and Coup de Grace with Triumph in the secondary tree. The rune shards used in this build are Adaptive Force in offense, Adaptive Force in flex, and Health Scaling in defense. Build Voltaic Cyclosword first, followed by Ionian Boots of Lucidity and Eclipse. Complete the build with Serylda's Grudge, Edge of Night, and Serpent's Fang. Stick with Q - E - W for ability max order.

Alternative

Another variation includes Flash and Smite as your Summoner Spells. Use Electrocute as your keystone, with Sudden Impact, Grisly Mementos, and Ultimate Hunter in the primary rune tree, and Coup de Grace with Triumph in the secondary tree. Take Adaptive Force, Adaptive Force, and Health Scaling for rune shards. Build Eclipse first, followed by Ionian Boots of Lucidity and Voltaic Cyclosword. Finish the build with Serylda's Grudge, Edge of Night, and Serpent's Fang. Stick with Q - E - W for abilities.

Off-Meta

For an off-meta Zed Jungle build, take Flash and Smite as your Summoner Spells. Use First Strike, Cash Back, Triple Tonic, and Cosmic Insight in the primary rune tree, with Cut Down and Legend: Haste in the secondary tree. Take Ability Haste, Adaptive Force, and Health Scaling for rune shards. Build Eclipse first, followed by Ionian Boots of Lucidity and Voltaic Cyclosword. Finish the build with Serylda's Grudge, Edge of Night, and Serpent's Fang. Max Q - E - W for abilities.

Situational Zed Runes and Items

Depending on your game, your matchup, and enemy champions, you may need to adjust your build. Analyze your team composition, the enemy team, and the game state before finalizing your setup. When choosing rune shards, consider taking either Armor or Magic Resist based on the champion you are about to face.