Role: Fighter
Lane: Jungle
Table of Contents
Hecarim Jungle is best built with Eclipse, Ionian Boots of Lucidity, Black Cleaver, Death's Dance, and Sterak's Gage. Most picked runes for Hecarim Jungle are Phase Rush, Nimbus Cloak, Celerity, and Waterwalking for primary tree, as well as Legend: Haste, and Triumph for secondary tree.
Do not sit on your R for too long. Whenever it’s up, try to gank a lane as it is a great tool that will help you with getting kills and taking over the map. Hecarim is a strong early game duelist. When playing against weak enemies, invade their jungle and try to fight them early on and force them out of their jungle. Team fights are going to be difficult for you as you’re prone to poke. Using your R, try and flank the enemy from an unwarded bush or from the side so the enemy cannot poke you down and force you to disengage.
For the most popular Hecarim Jungle build, take Ghost and Smite as your Summoner Spells. For runes, pick Phase Rush as your keystone, followed by Nimbus Cloak, Celerity, and Waterwalking in the primary tree, and Legend: Haste and Triumph in the secondary tree. For rune shards, use Adaptive Force in offense, Adaptive Force in flex, and Health Scaling in defense, depending on the matchup. Build Eclipse as your first item, followed by Ionian Boots of Lucidity and Black Cleaver. Finish with Death's Dance, Sterak's Gage, and Maw of Malmortius. Stick with Q - W - E for your skill order.
For an alternative Hecarim Jungle build, take Ghost and Smite as your Summoner Spells. Use Conqueror as your keystone, Triumph, Legend: Haste, and Last Stand in the primary tree, with Celerity and Nimbus Cloak in the secondary tree. Use Attack Speed in offense, Adaptive Force in flex, and Health Scaling in defense for your rune shards. Build Eclipse as your first item, followed by Ionian Boots of Lucidity and Black Cleaver. Finish with Death's Dance, Sterak's Gage, and Spear of Shojin. Keep the skill order as Q - W - E.
For an alternative Graves Jungle build, take Ghost and Smite as your Summoner Spells, with Phase Rush as your keystone, Nimbus Cloak, Celerity, and Waterwalking in the primary tree, and Legend: Haste with Triumph in the secondary tree. Use Adaptive Force, Adaptive Force, and Health Scaling for your rune shards. Build Hubris as your first item, followed by Ionian Boots of Lucidity and Spear of Shojin as your next items. Finish with Serylda's Grudge, Death's Dance, and Maw of Malmortius. Stick with Q - W - E for ability max order.
For an off-meta Hecarim Jungle build, take Ghost and Smite as your Summoner Spells, with Conqueror, Triumph, Legend: Haste, and Last Stand in the primary rune tree, and Celerity with Waterwalking as your secondary tree. Use Ability Haste, Adaptive Force, and Health Scaling as your rune shards. Start with Axiom Arc as your first item, then build Boots of Swiftness and Spear of Shojin as your next items. Finish with Death's Dance, Black Cleaver, and Sterak's Gage. Keep the skill order as Q - W - E.
Depending on the context of your game, your matchup, and enemy champions, you might want to consider building some situational items or taking specific runes. Carefully examine your team, enemy team, game state, and matchup to plan your Hecarim build accordingly. For rune shards, you may want to take Armor or Magic Resist depending on the champion you're facing in lane.