Hecarim Jungle Build

Bill3/17/20253 min
Jungle Icon
Hecarim

Hecarim Champion Guide

Role: Fighter

Lane: Jungle

Table of Contents

    Hecarim Jungle is best built with Eclipse, Ionian Boots of Lucidity, Black Cleaver, Death's Dance, and Sterak's Gage. Most picked runes for Hecarim Jungle are Phase Rush, Nimbus Cloak, Celerity, and Waterwalking for primary tree, as well as Legend: Haste, and Triumph for secondary tree.

    Hecarim Champion Abilities

    Warpath

    Warpath

    Hecarim gains attack damage equal to 12 / 14 / 16 / 18 / 20 / 22 / 24% of his bonus movement speed. The percentage is increased at level 3, and every 3 levels from there on.
    P
    Rampage

    Rampage

    Hecarim cleaves nearby enemies for 60 / 85 / 110 / 135 / 160 (+0.9 per bonus attack damage) physical damage. If this ability hits, he gains a stack that decreases its cooldown by 0.75 seconds and increases its damage by 4% (+5% per 100 bonus attack damage). Stacks up to 3 times.
    Q
    Spirit of Dread

    Spirit of Dread

    Hecarim deals 20 / 30 / 40 / 50 / 60 magic damage over 4 seconds to nearby enemies. Hecarim gains 5 / 10 / 15 / 20 / 25 armor and magic resist and heals for 20% of damage nearby enemies take from Hecarim and 12.5% of damage taken from his allies.
    W
    Devastating Charge

    Devastating Charge

    Hecarim becomes ghosted and gains 25% movement speed increasing to 65% over 4 seconds. His next attack knocks back and deals between 30 / 45 / 60 / 75 / 90 (+0.5 per bonus attack damage) and 60 / 90 / 120 / 150 / 180 (+1.0 per bonus attack damage) physical damage. Knock back distance and damage scales with distance travelled during this ability.
    E
    Onslaught of Shadows

    Onslaught of Shadows

    Hecarim summons spectral riders and charges forward, dealing 150 / 250 / 350 (+100% of ability power) magic damage. Hecarim unleashes a shockwave at the end of the charge that fears for between 0.75 to 1.5 seconds, increased by charge distance.
    R

    Hecarim Summoner Spells

    Ghost

    Ghost

    Ghost is a self-targeted summoner spell that increases your champion's movement speed and grants them the ability to ignore unit collision for a few seconds.
    Smite

    Smite

    Smite is a unit-targeted summoner spell that deals true damage to the target large or medium monster, enemy minion, or pet.

    Hecarim Runes

    Hecarim Runes

    Hecarim Items

    Hecarim Items

    Hecarim Ability Order

    Q
    1
    3
    5
    7
    9
    W
    2
    8
    10
    12
    13
    E
    4
    14
    15
    17
    18
    R
    6
    11
    16

    Hecarim Matchups Overview

    Strong against

    Sejuani Sejuani
    Zed Zed
    Zac Zac
    Pantheon Pantheon
    Talon Talon
    Evelynn Evelynn

    Weak against

    Graves Graves
    Kha'Zix Kha'Zix
    Karthus Karthus
    Rengar Rengar
    Diana Diana
    Bel'Veth Bel'Veth

    lol boosting

    Hecarim Tips and Tricks

    Do not sit on your R for too long. Whenever it’s up, try to gank a lane as it is a great tool that will help you with getting kills and taking over the map. Hecarim is a strong early game duelist. When playing against weak enemies, invade their jungle and try to fight them early on and force them out of their jungle. Team fights are going to be difficult for you as you’re prone to poke. Using your R, try and flank the enemy from an unwarded bush or from the side so the enemy cannot poke you down and force you to disengage.

    The Best Hecarim Builds, Runes and Items for Jungle

    Most Popular

    For the most popular Hecarim Jungle build, take Ghost and Smite as your Summoner Spells. For runes, pick Phase Rush as your keystone, followed by Nimbus Cloak, Celerity, and Waterwalking in the primary tree, and Legend: Haste and Triumph in the secondary tree. For rune shards, use Adaptive Force in offense, Adaptive Force in flex, and Health Scaling in defense, depending on the matchup. Build Eclipse as your first item, followed by Ionian Boots of Lucidity and Black Cleaver. Finish with Death's Dance, Sterak's Gage, and Maw of Malmortius. Stick with Q - W - E for your skill order.

    Optional

    For an alternative Hecarim Jungle build, take Ghost and Smite as your Summoner Spells. Use Conqueror as your keystone, Triumph, Legend: Haste, and Last Stand in the primary tree, with Celerity and Nimbus Cloak in the secondary tree. Use Attack Speed in offense, Adaptive Force in flex, and Health Scaling in defense for your rune shards. Build Eclipse as your first item, followed by Ionian Boots of Lucidity and Black Cleaver. Finish with Death's Dance, Sterak's Gage, and Spear of Shojin. Keep the skill order as Q - W - E.

    Alternative

    For an alternative Graves Jungle build, take Ghost and Smite as your Summoner Spells, with Phase Rush as your keystone, Nimbus Cloak, Celerity, and Waterwalking in the primary tree, and Legend: Haste with Triumph in the secondary tree. Use Adaptive Force, Adaptive Force, and Health Scaling for your rune shards. Build Hubris as your first item, followed by Ionian Boots of Lucidity and Spear of Shojin as your next items. Finish with Serylda's Grudge, Death's Dance, and Maw of Malmortius. Stick with Q - W - E for ability max order.

    Off-Meta

    For an off-meta Hecarim Jungle build, take Ghost and Smite as your Summoner Spells, with Conqueror, Triumph, Legend: Haste, and Last Stand in the primary rune tree, and Celerity with Waterwalking as your secondary tree. Use Ability Haste, Adaptive Force, and Health Scaling as your rune shards. Start with Axiom Arc as your first item, then build Boots of Swiftness and Spear of Shojin as your next items. Finish with Death's Dance, Black Cleaver, and Sterak's Gage. Keep the skill order as Q - W - E.

    Situational Hecarim Runes and Items

    Depending on the context of your game, your matchup, and enemy champions, you might want to consider building some situational items or taking specific runes. Carefully examine your team, enemy team, game state, and matchup to plan your Hecarim build accordingly. For rune shards, you may want to take Armor or Magic Resist depending on the champion you're facing in lane.