Ornn Jungle is typically played with a core setup of Sunfire Aegis, Plated Steelcaps, Unending Despair, Thornmail, and Jak'Sho, The Protean. His most common rune page uses Aftershock, Font of Life, Conditioning, and Overgrowth in the primary tree, alongside Magical Footwear and Cosmic Insight in the secondary tree.
Ornn Champion Abilities
Living Forge
Ornn increases bonus armor, bonus magic resistance and bonus health by 10% from all sources, further increased by 4% each time he upgrades a Mythic item into a Masterwork item.
Ornn can spend gold to forge non-consumable items anywhere.
When Ornn reaches level 13, he will upgrade his mythic item into masterwork items for himself. For each level after 13, Ornn can upgrade a mythic item for any ally by going near them and clicking on them.
Ornn gains an additional 10% bonus health, armor and magic resistance from all sources. This value increases by 4% of these bonus stats per mythic item Ornn upgrades into a masterwork.
Ornn can smith items directly from his forge menu or the shop.
P
Volcanic Rupture
Ornn slams his hammer into the ground, sending a fissure in the target direction that stops early if an enemy champion is hit, dealing 20 / 45 / 70 / 95 / 120 (+ 1.1 per total attack damage) physical damage and slowing enemies hit by 40% for 2 seconds.
After a 1.5 second delay, an impassable magma pillar erupts at maximum range for 4 seconds.
Q
Bellows Breath
Ornn stomps forward Unstoppably while breathing fire, dealing 12 / 13 / 14 / 15 / 16% of the target's max health as magic damage over a few seconds. Enemies hit by the final bout of flame become Brittle for 3 seconds.
Immobilizing effects on Brittle targets have their duration increased by 30% and deal additional magic damage. Ornn's Attacks against Brittle targets knock them back, dealing the additional damage.
W
Searing Charge
Ornn charges forward, dealing 80 / 125 / 170 / 215 / 260 (+ 40% bonus armor) (+ 40% bonus magic resistance) physical damage to enemies he passes through. Upon colliding with terrain, the dash stops and creates a shockwave, knocking up nearby enemies for 1 second.
Magma pillars and terrain created by enemy champions caught in the shockwave are destroyed.
E
Call of the Forge God
Ornn summons a massive lava elemental, which stampedes towards him, dealing 125 / 175 / 225 (+20% of ability power), and applying Brittle for 3 seconds. The elemental also slows enemies by 60%.
Ornn can recast to dash with a headbutt. If he dashes into the elemental, he redirects and empowers it, causing it to knock up the first champion for 1 second and subsequent champions for 0.5 seconds. The elemental also deals 125 / 175 / 225 (+20% of ability power) magic damage and reapplies Brittle.
R
Ornn Summoner Spells
Flash
Flash is a location-targeted summoner spell that causes your champion to blink to the location in range of your cursor.
Smite
Smite is a unit-targeted summoner spell that deals true damage to the target large or medium monster, enemy minion, or pet.
Ornn Runes
Ornn Items
Ornn Ability Order
Q
2
8
10
12
13
W
1
4
5
7
9
E
3
14
15
17
18
R
6
11
16
Ornn Matchups Overview
Strong against
Bel'Veth
Jax
Rammus
Hecarim
Vi
Zaahen
Weak against
Taliyah
Qiyana
Kha'Zix
Jayce
Nidalee
Graves