Seraphine Mid Build

Bill3/17/20253 min
Mid Lane Icon
Seraphine

Seraphine Champion Guide

Role: Support

Lane: Midlane

Seraphine Mid performs best with a build featuring Blackfire Torch, Ionian Boots of Lucidity, Archangel's Staff, Liandry's Torment, and Rylai's Crystal Scepter. The most effective rune setup for Seraphine Mid includes Summon Aery, Manaflow Band, Transcendence, and Gathering Storm in the primary tree, paired with Presence of Mind and Legend: Haste in the secondary tree.

Seraphine Champion Abilities

Stage Presence

Stage Presence

Every third basic ability Seraphine casts will echo, automatically casting a second time.

Additionally, Seraphine draws inspiration from the music within her allies, creating a note for each nearby ally whenever she casts an ability. For each note, Seraphine's attacks gain 25 attack range and deal an additional 4-25 (+4% of ability power) magic damage and consume the notes.
P
High Note

High Note

Seraphine projects a pure note, dealing 60 / 85 / 110 / 135 / 160 (+50% of ability power) magic damage, increased by the target's missing health percentage for up to 75% bonus damage.
Q
Surround Sound

Surround Sound

Seraphine spurs her nearby allied champions in song, granting herself 20% (+2% per 100 ability power) decaying movement speed and 60 / 80 / 100 / 120 / 140 (+20% of ability power) shield for 2.5 seconds (allies granted 8% (+1.6% per 100 ability power) movement speed and 60-140 (+40% of ability power) shield instead).

If Seraphine is already shielded, she calls out to her allies to join her, restoring 3 / 3.5 / 4 / 4.5 / 5% missing health to them per nearby ally champion after a 2.5 second delay.
W
Beat Drop

Beat Drop

Seraphine unleashes a heavy soundwave, dealing 70 / 100 / 130 / 160 / 190 (+50% of ability power) magic damage to enemies in a line and slowing them by 99% for 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds.

Enemies that are already Slowed are Rooted instead, and Immobilized enemies are Stunned.
E
Encore

Encore

Seraphine takes the stage, projecting a captivating force that charms for 1.25 / 1.5 / 1.75 seconds and deals 150 / 200 / 250 (+40% of ability power) magic damage. Any champions struck (including allies) become part of the performance, extending the range of this Ability. Allied champions gain maximum notes.
R

Seraphine Summoner Spells

Flash

Flash

Flash is a location-targeted summoner spell that causes your champion to blink to the location in range of your cursor.
Teleport

Teleport

Teleport is a unit-targeted summoner spell that blinks your champion to the target allied unit after a few seconds of channeling.

Teleport transforms into Unleashed Teleport after 10:00.

Seraphine Runes

Seraphine Runes

Seraphine Items

Seraphine Items

Seraphine Ability Order

Q
2
4
5
7
9
W
3
14
15
17
18
E
1
8
10
12
13
R
6
11
16

Seraphine Matchups Overview

Strong against

Karma Karma
Orianna Orianna
Fizz Fizz
Azir Azir
Cassiopeia Cassiopeia
Vel'Koz Vel'Koz

Weak against

Ekko Ekko
Qiyana Qiyana
Irelia Irelia
Diana Diana
Katarina Katarina
Fizz Fizz

lol boosting

Seraphine Tips and Tricks

Try to look for fights in the jungle or around an objective. Getting your R off on as many champions as possible will help your team win the fight. The heal from your W doesn’t come into effect for a long time. Do not rely on it to save your life. During the laning phase, avoid using your W unless you have to. It has an incredibly long cooldown and you’ll be vulnerable when it’s on cooldown.

Seraphine Best Build, Runes and Items for Mid

Most Popular

If you want to use the most popular Seraphine Mid build, you should take Flash and Teleport as your Summoner Spells. For runes, you should pick Summon Aery as your keystone, followed by Manaflow Band, Transcendence and Gathering Storm in the primary tree, as well as Presence of Mind and Legend: Haste in the secondary tree. For rune shards, you want Ability Haste in offense, Adaptive Force in flex and Health in defense, though it depends on the matchup. Finally, for your items, you should build Blackfire Torch as your first item, followed by Ionian Boots of Lucidity and Archangel's Staff. For your last 3 items, you should build Liandry's Torment, Rylai's Crystal Scepter and finish with Rabadon's Deathcap. For the skill order, you want to stick with Q - E - W.

Optional

Your second option for Seraphine Mid build would be to take Flash and Teleport as your Summoner Spells. The runes that this build takes advantage of are Summon Aery as your keystone, Manaflow Band, Transcendence and Gathering Storm in the primary tree, and Presence of Mind with Legend: Haste in the secondary tree. The shards used in this build are Ability Haste in offense, Adaptive Force in flex and Health in defense. The items for the build are Archangel's Staff, which you should build first, followed by Ionian Boots of Lucidity as your second item and Liandry's Torment as your third item. The rest of the items in order are Cosmic Drive, Rylai's Crystal Scepter and Rabadon's Deathcap. The skill order for this build is Q - E - W.

Alternative

If you're looking for alternatives, you can use Flash and Teleport as your Summoner Spells, with runes being Arcane Comet as your keystone, Manaflow Band, Transcendence and Scorch in the primary tree, and Biscuit Delivery with Cosmic Insight in the secondary tree, as well as Ability Haste, Adaptive Force, and Health as your rune shards. The items that this build incorporates are Archangel's Staff as your first item, then Sorcerer's Shoes as a second item and Liandry's Torment as a third item. You want to finish the build with Rylai's Crystal Scepter, Zhonya's Hourglass and Rabadon's Deathcap. As far as ability max order goes, you want to keep it Q - E - W.

Situational Seraphine Runes and Items

Depending on the context of your game, your matchup, and enemy champions, you might want to consider building some situational items or taking specific runes. Carefully examine your team, enemy team, game state, and your matchup to plan your Seraphine build accordingly! For example, when it comes to rune shards, you might want to take either Armor or Magic Resist, depending on which champion you are about to lane against.