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In this article, we’ll explore the unique features of the Augmentation Evoker in WoW The War Within and highlight how it differs from the Devastation and Preservation specializations. To start, let’s examine the distinctive aspects of Augmentation that smoothly integrate familiar elements from the other Evoker specs.
Table of Contents
Augmentation Evokers is a support-oriented ranged DPS spec that was added to the game in the Dragonflight Expansion. Augmentation Evoker is the only Support Specialization in the game currently. A large portion of Augmentation Evokers damage comes from its allies so it loses minimal damage from doing mechanics or using its large plethora of utility. This makes Augmentation Evoker an excellent choice for both Raiding and Mythic+.
Augmentation Evoker is the first support-oriented specialization in World of Warcraft and acts as a mid-range caster DPS and has a range of 25 yards for most of their abilities although this can be extended to 30 yards on your helpful spells (buffs, heals) with Arcane Reach.
Strengths
Weaknesses
The Augmentation Evoker playstyle is all about buffing your allies and has many interactions that help with this. Some examples are listed below:
As a Augmentation Evoker, most of your rotational depth comes from choosing correct targets for Prescience and using the various interactions listed above to extend Ebon Might as long as possible.
Once at maximum level, we recommend checking out our Easy Mode guide, linked below. This guide will briefly go over what you need to do to play your character optimally, though, of course, the main Rotation and Talents pages are slightly more optimized.
Augmentation Evoker received a 15% buff to the damage of its spells. This buff does not apply to Bombardments or any other damage procs originating from other players.
Due to Augmentation dealing a large portion of its damage through buffs, this change results in approximately a 4% overall increase to its DPS. This does not require any talent changes.
Augmentation Evoker is a support-oriented specialization and has significantly lower personal damage output compared to Devastation Evoker. If you level primarily through dungeons, this will not be an issue, but for a smoother open-world leveling experience, questing as Devastation is recommended.
During leveling, prioritizing item level is generally the best approach. Select the highest item level gear available. For jewelry (Necklaces and Rings), it may be worth sacrificing a small amount of item level to avoid Versatility, as it is not a strong stat for Augmentation Evoker.
Augmentation Evoker PvP talents do not provide a significant advantage overall but can slightly improve your leveling process by making combat easier.
Copy the Augmentation Evoker talents, paste them into the game.
Enabling War Mode makes you eligible for open-world PvP but also provides several benefits:
With these advantages, enabling War Mode is recommended for leveling and PvE content to maximize efficiency. However, it also makes you vulnerable to open-world PvP, including the risk of being attacked while leveling or completing World Quests.
Scalecommander is the preferred Hero Talent for those who want a simpler playstyle or are in groups with fewer than four DPS to buff. It requires less cooldown syncing and tracking compared to Chronowarden.
In raid content, both talents perform similarly, but Scalecommander is about 3% ahead in situations where you do not have four DPS to buff. It also performs better when playing with weaker allies, as it is less dependent on their overall damage. This makes it the best general recommendation for most players across all content.
Additionally, Scalecommander provides significantly more personal damage than Chronowarden. However, much of this damage comes from Bombardments, which means it does not fully benefit when playing solo due to internal cooldown limitations.
Scalecommander should use Breath of Eons almost on cooldown to maximize the effects of Melt Armor, Imminent Destruction, and Plot the Future. The personal damage increase from these talents generally outweighs strict cooldown alignment, though some syncing is still beneficial.
Chronowarden is an alternative Hero Talent for Raiding and Mythic+. This tree has a larger focus on planning and strategic play with its buffs. You play your Breath of Eons as a 2-minute cooldown alongside Tip the Scales as a Chronowarden.
A large part of Chronowarden is Double-time, which increases the strength of Ebon Might. This makes it slightly weaker in Mythic+ where you do not have four DPS.
Chronowarden buffs abilities you are already using, such as Upheaval and Living Flame, and provides a lot of Haste passively via Primacy and Temporal Burst, making your rotation feel more fluid.
You also get a powerful movement upgrade with Warp and a defensive boon attached from Temporality.
Chronowarden's node Double-time brings Critical Strike Chance up in power.
It is worth stressing that all non-Versatility stats are very close in value, and this is merely a rough guideline. We first target a reasonable level of Haste to ensure comfort as well as to maximize the effects of our other talents and boost the power of our Mastery via Motes of Possibility, then stack as much Mastery as possible. The small amount of Critical Strike Chance we get from gearing is still valuable because of Double-time.
All non-Versatility stats are very close in value, making this a general guideline rather than a strict priority. The goal is to maintain a comfortable level of Haste to optimize rotation flow and enhance other talents. This also increases the effectiveness of Mastery through Motes of Possibility. After reaching the desired Haste threshold, stacking Mastery becomes the main focus.
The rotation for Evoker operates in 30-second cycles centered around empowered spells (Fire Breath and Upheaval) and Ebon Might. Between these cycles, you should pool your Essence to prepare for the next Ebon Might cast and minimize downtime.
Every two minutes, you can use Breath of Eons. Ensure that Ebon Might is active during this period to maximize its duration.
Augmentation Evoker does not have many spells to use, but correct utilization is vital as most of the class's power comes from using its short cooldown spells.
You should use Culminating Blasphemite or Elusive Blasphemite in one socket. The increase in damage from Culminating Blasphemite's crit effect is really minor (less than 0.1%), so you may prefer the movement speed from Elusive Blasphemite instead.
You should use at least one of each Deadly Onyx, Masterful Emerald, and Masterful Ruby. Fill remaining slots with Masterful Ruby. It is not worth using a Sapphire gem (Versatility) or an Amber gem (Stamina) on Augmentation Evoker to improve your Blasphemite.
As a Scalecommander, it is better to fill your remaining slots with Masterful Emerald or Deadly Emerald instead of Masterful Ruby.
You should be using Flask of Tempered Mastery at all times.
You should be using Algari Mana Oil.
Your stat potion should be Tempered Potion. Use these when you will do the most damage with your abilities, likely during your cooldowns and/or Bloodlust/Heroism. You can also obtain Fleeting Tempered Potion from Cauldrons that can be spawned by Alchemists.
You should keep a stock of Algari Healing Potions to use when at low health, and if you have a Warlock in the group, grab their Healthstones and use them as well. Do not macro these together; they are best used separately! You can also obtain Fleeting Algari Healing Potion from Cauldrons that can be spawned by Alchemists.
You should be eating from a Feast at all times, either Feast of the Divine Day, Feast of the Midnight Masquerade, or Hearty Feast of the Midnight Masquerade.
If Feasts are not available, eat Outsider's Provisions, Beledar's Bounty, Jester's Board, or Empress' Farewell instead.
In addition, if you can afford it, you should use Crystallized Augment Runes to increase your primary stat. Augment Runes are expensive and disappear on death, so use them wisely!
Slot | Enchantment |
Necklace | Magnificent Jeweler's Setting (adds up to 2 sockets to a Ring or Neck) |
Weapon |
Enchant Weapon - Authority of the Depths (Highest ST) Enchant Weapon - Authority of Radiant Power (~1k DPS behind, better AOE) |
Chest | Enchant Chest - Crystalline Radiance |
Bracers | Enchant Bracer - Chant of Armored Avoidance |
Legs | Sunset Spellthread |
Boots |
Enchant Boots - Defender's March (Stamina) Enchant Boots - Scout's March (Movement Speed) |
Rings | Enchant Ring - Radiant Mastery |
Cloak | Enchant Cloak - Chant of Winged Grace |
This section will cover everything you need to know about equipping your character correctly.
Slot | Item | Source |
Helm | Opulent Treasurescale's Crowned Jewel | One-Armed Bandit/Matrix Catalyst/Great Vault |
Neck | Gobfather's Gifted Bling | Mug'Zee in Liberation of Undermine |
Shoulder | Opulent Treasurescale's Gleaming Mantle | Rik Reverb in Liberation of Undermine/Matrix Catalyst/Great Vault |
Cloak | Test Pilot's Go-Pack | Sprocketmonger Lockenstock in Liberation of Undermine |
Chest | Opulent Treasurescale's Tunic | Sprocketmonger Lockenstock/Matrix Catalyst/Great Vault |
Bracers | Made Manacles | Mug'Zee in Liberation of Undermine |
Gloves | Gravi-Gunk Handlers | Sprocketmonger Lockenstock in Liberation of Undermine |
Belt | Opulent Treasurescale's Radiant Chain | Matrix Catalyst |
Legs | Opulent Treasurescale's Petticoat | Stix Bunkjunker/Matrix Catalyst/Great Vault |
Boots | Gloomstomper's Sabatons | Darkflame Cleft |
Ring #1 | Cyrce's Circlet | Siren Isle |
Ring #2 | The Jastor Diamond | Chrome King Gallywix in Liberation of Undermine |
Trinket #1 | Eye of Kezan | Chrome King Gallywix in Liberation of Undermine |
Trinket #2 | Synergistic Brewterializer | Cinderbrew Meadery |
Main Hand | Best-in-Slots | One-Armed Bandit in Liberation of Undermine |
This section focuses on the best crafts in a Raiding environment. These rankings prioritize consistent effects that specialize in single-target damage. If your main focus is not raid progression, refer to the Mythic+ list, as it does not lose much single-target value.
Note: Instead of crafting Elemental Focusing Lens on your belt, you can opt for Writhing Armor Banding if you are still using a weapon with Darkmoon Sigil: Ascension and want better AoE damage. If you do not have Darkmoon Sigil: Ascension, then Writhing Armor Banding has no effect, and you should consider Dawnthread Lining instead.
Note: Binding of Binding is valued assuming it has not been bound to another player and is targeting randomly. It assumes most players have four types of gems in their gear. This item performs slightly worse if players run fewer gems on average
The Tier Set consists of 5 items and provides unique DPS bonuses when wearing 2 and 4 pieces from the set:
The Tier Set Bonus is absolutely mandatory for competitive play, and you should prioritize obtaining it. You can use the Matrix Catalyst to convert regular items (such as those from Mythic+) into Tier Items.
You only need 4 out of 5 pieces to benefit from both set bonuses. It is recommended to acquire all items except for the Hands, as they provide Versatility. For more details, check out the Best-in-Slot (BiS) List.
WeakAuras is an essential tool for Augmentation Evoker and players, offering unparalleled customization to enhance your gameplay. Rather than focusing on specific examples, we recommend exploring Wago.io, where you’ll find an extensive library of WeakAuras to suit your needs.
If you are unfamiliar with WeakAuras, it is an incredibly powerful and widely-used AddOn that allows you to create custom displays for nearly everything in the game. This includes tracking buffs, debuffs, cooldowns, Focus, resources, and much more.
To import a WeakAura, visit Wago.io and select one that fits your preferences. Click the "Copy WeakAura Import String" button to copy it to your clipboard. Next, log into the game and type /wa
in the chat box to open the WeakAuras interface. Navigate to the "Import" section, press Ctrl+V to paste the copied string, and click "Import". You’re ready to go!
Mastering WeakAuras and customizing it to your playstyle is highly recommended for any serious raider. With countless options available on Wago.io, you can tailor your interface to optimize your performance and focus on what truly matters in combat.
No, Power Infusion is better utilized on one of the DPS players you are buffing. This ensures a greater overall damage contribution to the group.
Essence regenerates at a rate of 1 Essence every 5 seconds. This regeneration rate can be increased by specific talents and your Haste stat.
Hover is not affected by the global cooldown (GCD), allowing you to cast a spell during the GCD of another ability. For example, while moving for a mechanic, you can cast Azure Strike and then activate Hover during the GCD. This enables you to continue casting impactful spells on the move, as the animation lockout of Hover is shorter than the GCD.
We recommend playing Scalecommander in most situations. However, Chronowarden may perform better if your raid group has exceptional players (>95% parses on Warcraft Logs) or lacks many classes with 90-second cooldowns. The difference is minor, so feel free to choose the option you enjoy more.
Augmentation does not work accurately with Details, as Blizzard's design intentionally separates the in-game experience from out-of-game tools. While Details offers an estimation mode, it is often unreliable.
On the other hand, Augmentation works with Warcraft Logs, as Blizzard has implemented combat hooks to reattribute damage gained from support effects back to the Evoker. However, the system isn't perfect and may have inaccuracies. If you notice errors, report them to Blizzard.
Evoker has several tools to maintain damage while moving:
Prioritize Mastery after achieving enough Haste to make your rotation feel smooth. If playing as a Chronowarden with Double-time, Critical Strike Chance is roughly equivalent to Mastery.