The War Within brings fresh ideas and mechanics to all classes, and the Frost Mage in WoW The War Within is no exception. In this Frost Mage guide, we’ll introduce you to everything you need to know, including rotation, builds, specialization skills, hero talents, gearing, and leveling.
Table of Contents
Frost has always excelled at limiting enemy movement while dealing reliable and predictable damage. Frost has always been a very potent choice for levelling and world content, given you can endlessly kite enemies with a multitude of snares and roots combined with damage on the move. Frost is great at quickly bursting down priority adds, either by holding onto Mastery: Icicles for Glacial Spike or by holding procs for a quick burst. Like all Mage specializations, Frost has high mobility and is fantastic at doing encounter-specific jobs and baiting mechanics. Between Ice Floes, Shimmer, and a variety of instant cast spells, high-movement encounters have minimal impact on Frost's overall output.
Strengths
Weaknesses
Frost is all about generating and using procs. The gameplay is incredibly simple to understand.
Everything you do revolves around Fingers of Frost and Brain Freeze. If you are not currently spending the procs, you need to be generating them. Frostbolt generates both as your filler spell.
New Tier Sets based on Hero Talents for Frostfire improve overall performance but do not alter gameplay:
New Tier Sets based on Hero Talents for Spellslinger require Cold Front to function, but do not significantly change playstyle:
Frost Mage, being able to kite almost everything, can effectively kite and kill large swaths of mobs at once. Even if you wish to take it slowly and target one mob at a time, the fact that we have passive slows on almost everything we have means that we will be nearly untouched in outdoor content.
Copy the Frost Mage talents, paste them into the game.
If you opt into War Mode, you gain access to Honour Talents while out in the world. Defensive talents will depend on how comfortable you are with your base kit and whether you expect to be attacked by other players. Since PvP is outside the scope of this guide, only the offensive talents will be listed here:
While there are some interesting Honour Talents, since they are restricted to the open world and are unusable in instances, they are generally not simulated. The above thoughts are simply the author's personal opinion.
Frostfire is ahead in raid. The practical difference is about 3% on average, and Spellslinger can get lucky with procs pushing it higher if you wish to gamble.
Much like in raids, Frostfire is ahead by about 8% on AoE.
Defensively, it is a solid pick, with the only defensive talent being a flat boost to our Ice Barrier with no caveats. Additionally, from a utility standpoint, a cooldown reduction on Blast Wave and Dragon's Breath is a very welcome addition, even with the reduction in the importance of non-interrupt-based stops.
Spellslinger is again a bit of a gamble. You can get lucky Spellfrost Teachings procs and do significantly higher than expected damage, but you're sacrificing reliability for this. There is no real point to spec it with how far behind it is in Mythic+.
Defensively, Spellslinger has the potential to be stronger, but both options rely on either Mirror Image or learning how to manage your health to maximize the value of Reactive Barrier. The utility node offers either a sprint attached to Alter Time for its duration, which is a strong option, or a Displacement improvement, but since Displacement is a class talent we cannot really take due to positioning, it's less useful.
Critical Strike proc effects will skew this. They will cause an effective drop-off as you near 33.34% due to the nature of being Shatter capped for part of the fight, but not all of it. This issue is why simming gear changes, rather than relying on stat weights, is the best option in all cases.
There is an interesting artifact at play with stat weights because of how SimulationCraft calculates them. This does not impact the simulation, but it does affect things that use your stat weights to estimate gear upgrades, such as Pawn. As you near the Shatter cap, the stat weight will seemingly gradually fall off. This is actually not true. What is happening is that the simulation is checking what happens if you add 115.5 of a stat, and how much gain per point that would be. As you get closer and closer to the cap, the sim will see that as a lower and lower average gain because more of the simulations are run beyond the cap. In reality, the change is sudden, and can be viewed by running a stat graph while near the Shatter cap.
No stat should ever be hard stacked. Everything works in tandem with each other. Haste is great, but there comes a point where slower, yet more effective damage per cast time spells would be better, through stacking Mastery to improve Frostbolt's damage. However, if you were to do the opposite and stack Mastery to the exclusion of Haste, you'd find that faster, slightly weaker casts would be more beneficial than heavily stacked Mastery with very slow casts. This is the primary reason stat weights are not static and change with every piece of gear.
Intellect is your "primary" stat, meaning that you use it instead of Agility or Strength, though it is not always the best in every situation. It provides you with Spell Power, which increases the damage of your spells.
Versatility is a flat-out damage done increase and damage taken reduction.
Critical Strike increases your chance to Critically Strike. Keep in mind that your chance to Critically Strike with many spells is increased by Shatter, a Frost-specific passive ability.
Mastery: Icicles causes Frostbolt and Flurry casts to store an Icicle, dealing damage based on both your Mastery stat and Spell Power. Ice Lance will also create an Icicle if specced into Hailstones. Icicles are unleashed either passively by Ice Lance casts or actively with Glacial Spike (if talented). Mastery also increases the damage of your Frozen Orb, Blizzard, Comet Storm, Ice Lance, Glacial Spike, and Ray of Frost.
Haste reduces the cast time of your spells. This is particularly beneficial for Frostbolt, as it increases your chances to get procs and the rate at which you generate Mastery: Icicles. Haste also lowers your base Global Cooldown and the cooldown of Blizzard. Additionally, Haste increases the cast speed of your Water Elemental and Mirror Images.
Use Fingers of Frost and Brain Freeze as they come: Fingers of Frost through straight Ice Lance casts, and Brain Freeze through the primary Frostbolt > Flurry > Ice Lance > Ice Lance combo.
For further details on how and why the Frostbolt > Flurry > Ice Lance > Ice Lance combo works, refer to the FAQ section.
When talented into Glacial Spike, Flurry timing becomes a bit of a game to see if you can land Glacial Spike within the combo. If you finish casting Ice Lances and are at 4 Icicles, you should instead Flurry into Glacial Spike, skipping the initial spell in the combo.
Additionally, Comet Storm and Ray of Frost should both be held for Flurry. For Comet Storm, ensure that the comets finish falling within the Winter's Chill window. You can space this out by using Flurry > Ice Lance > Comet Storm > Frostbolt > Ice Lance. The Frostbolt provides extra time, and the second Ice Lance will land before Frostbolt unless you are extremely close to the target.
Ray of Frost, on the other hand, should be cast into the second charge of Winter's Chill at most gear levels to maximize efficiency.
You should use Culminating Blasphemite in one socket. Then, ensure you have one gem of each type in other sockets to maximize the Crit effect, ideally Quick Ruby, Quick Onyx, Quick Sapphire, and Masterful Emerald. Fill in remaining sockets with Masterful Emerald.
Truthfully, Culminating Blasphemite's actual DPS contribution is so minor that it is nearly irrelevant. An alternative option is to run Elusive Blasphemite for the extra run speed, following the same logic as choosing Speed enchants over Avoidance. This is a personal choice if you feel it is worthwhile.
You should be drinking the Flask of Alchemical Chaos at all times.
Your stat potion should be Tempered Potion. Use these when you will do the most damage with your abilities, likely during your cooldowns and/or Bloodlust/Heroism. You can also obtain Fleeting Tempered Potion from Cauldrons that can be spawned by Alchemists.
You should keep a stock of Invigorating Healing Potions to use when at low health, and if you have a Warlock in the group, grab their Healthstones and use them as well. Do not macro these together, they are best used separately! You can also obtain Fleeting Invigorating Healing Potion from Cauldrons that can be spawned by Alchemists.
You should be eating from a Feast at all times, either Feast of the Divine Day, Feast of the Midnight Masquerade, or Hearty Feast of the Midnight Masquerade.
If Feasts are not available, eat Outsider's Provisions, Beledar's Bounty, Jester's Board, or Empress' Farewell instead.
In addition, if you can afford it, you should use Crystallized Augment Rune to increase your primary stat. Augment Runes are expensive, and disappear on death, so use them wisely!
| Slot | Enchantment |
| Necklace | Magnificent Jeweler's Setting (adds up to 2 sockets to a Ring or Neck) |
| Weapon | Enchant Weapon - Authority of the Depths |
| Chest | Enchant Chest - Crystalline Radiance |
| Bracers | Enchant Bracer - Chant of Armored Avoidance |
| Legs | Sunset Spellthread |
| Boots | Enchant Boots - Defender's March |
| Rings | Enchant Ring - Radiant Haste |
| Cloak | Enchant Cloak - Chant of Winged Grace |
This section will cover everything you need to know about equipping your character correctly.
| Slot | Item | Source |
| Helm | Augur's Ephemeral Wide-Brim | Forgeweaver Araz/Matrix Catalyst/Great Vault |
| Neck | Ornately Engraved Amplifier | Great Vault |
| Shoulder | Augur's Ephemeral Orbs of Power | The Soul Hunters/Matrix Catalyst/Great Vault |
| Cloak | Reshii Wraps with Critical Strike | Main Story |
| Chest | Zealous Warden's Raiment | Great Vault |
| Bracers | Consecrated Cuffs with Writhing Armor Banding and Crit + Versatility | Crafted — Tailoring |
| Gloves | Augur's Ephemeral Mitts | Soulbinder Naazindhri/Matrix Catalyst/Great Vault |
| Belt | Burrower's Cinch | Great Vault |
| Legs | Augur's Ephemeral Trousers | Loom’ithar/Matrix Catalyst/Great Vault |
| Boots | Interloper's Silken Striders | The Soul Hunters in Manaforge Omega |
| Ring #1 | Signet of Collapsing Stars | Great Vault |
| Ring #2 | Logic Gate: Alpha | Plexus Sentinel |
| Trinket #1 | Azhiccaran Parapodia | Great Vault |
| Trinket #2 | Diamantine Voidcore | Fractillus |
| Weapon | Voidglass Sovereign's Blade | Nexus King Salhadaar in Manaforge Omega |
| Off-Hand | Vagabond's Torch with Darkmoon Sigil: Ascension and Haste + Versatility | Crafted — Inscription |
A "Tier" as defined by this list is around 0.5% DPS, meaning that S-Tier Trinkets are around 0.5% better than A-Tier Trinkets, and so on.
Anything lower than this, just do not use.
A "Tier" as defined by this list is around 0.5% DPS, meaning that S-Tier Trinkets are around 0.5% better than A-Tier Trinkets, and so on.
There is a steep drop-off after the B-Tier trinkets for AoE. Anything beyond this drops a solid 1.5% below Ara-Kara Sacbrood, and should not be taken if possible.
The Tier Set is comprised of 5 items, all carrying the Augur's Ephemeral moniker. Unique DPS bonuses for each Hero Talent are unlocked when wearing 2 and 4 pieces from the set:
The Tier Set Bonus is absolutely mandatory for competitive play, and you should prioritize obtaining it. You can use the Matrix Catalyst to convert regular items (such as from Mythic+) into Tier Items.
You only need 4 pieces out of 5 to unlock both bonuses. The recommended setup is to skip the Chest piece. See the BiS List for further details.
WeakAuras is an essential tool for Frost Mage and DPS players, offering unparalleled customization to enhance your gameplay. Rather than focusing on specific examples, we recommend exploring Wago.io, where you’ll find an extensive library of WeakAuras to suit your needs.
If you are unfamiliar with WeakAuras, it is an incredibly powerful and widely-used AddOn that allows you to create custom displays for nearly everything in the game. This includes tracking buffs, debuffs, cooldowns, Focus, resources, and much more.
To import a WeakAura, visit Wago.io and select one that fits your preferences. Click the "Copy WeakAura Import String" button to copy it to your clipboard. Next, log into the game and type /wa in the chat box to open the WeakAuras interface. Navigate to the "Import" section, press Ctrl+V to paste the copied string, and click "Import". You’re ready to go!
Mastering WeakAuras and customizing it to your playstyle is highly recommended for any serious raider. With countless options available on Wago.io, you can tailor your interface to optimize your performance and focus on what truly matters in combat.
Frost Mage is unique because its spells calculate critical strikes at the moment of impact, not when they are cast. This allows spells like Glacial Spike or Frostbolt to benefit from Winter’s Chill, even if they are cast before Flurry is applied.
The optimal rotation is as follows:
This combo ensures that the initial spell shatters under Winter’s Chill and that Ice Lance also benefits from the frozen effect. Because Frost’s spells check their critical status upon impact, cast Ice Lance immediately after Flurry to avoid missing the frozen window due to travel time.
Yes, there is a Shatter cap at 33.34% Critical Strike, where all spells considered frozen will always crit. Beyond this, there is an absolute cap of 100%.
The exact amount you need depends on your gear and build. Simulating your character with tools like Raidbots will help determine the optimal Critical Strike for your current setup. Simulation is always more reliable than general stat weights, even for soft caps like the Shatter cap.
There are no practical Haste caps to worry about for Frost Mages. While there is a theoretical GCD cap at +100% Haste, it is unattainable in standard gameplay. Historically, Frost Mages have interacted with this cap due to Icy Veins, but the GCD cap was adjusted from +50% to +100% during Legion, making it irrelevant in most scenarios.
Soft caps related to specific mechanics, such as the number of spells within a trinket effect or a boss vulnerability window, exist but are not significant in regular play.
The differences between races for Frost Mages are minimal, with less than a 1% gap from the best to the worst. If maximizing performance:
Ultimately, the best race is the one you enjoy the most or looks best for your transmog setup!
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